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Dragon Quest 7

(as "Dragon Quest VII")

ดราก้อนเควสต์ 7


Dragon Quest 7 [By rpgclassics.com]

Dragon Quest 7



 

Estard

Basically, the game starts off and you're a fisherman's son living in a quaint village.What you wanna do is go talk to Maribel , the girl in the green dress with the weird orange thing on her head. She'll talk to you about the Amitt Harvest. You then want to go see your mom who'll give you a fish sub for your father who's going to leave to fish for the Amitt Harvest. If you want to, talk to the Merchant next to Maribel's house for a free AmitDonut. You can also not give Borkano the fish sub, but you have to talk to him. I'm not sure if this affectsa later act in the game since I always purposefully don't give him the sub, but later in the game he always tells me (there comes a time when you're supposed to give him a sub) something like "My God! In the time it took you to bring me that sub, your mother could've had another baby and had HIM bring me the sub", which I find amusing.

Anyway, Borkano, your father, will you to clean up the cabin inside the ship (in other words, just destroy everything until you find Maribel hiding behind the barrels). Maribel's obviously not gonna be happy, so she'll cause a ruckus and the cook'll toss you both off the ship. You'll then receive a message from King Burns of Estard and Maribel will join your party. Once you enter the town of Estard, Maribel will leave your party. Feel free to go to the Palace by yourself. Go up the stairs to talk with King Burns, an interesting ruler who'll put you through an an interesting inquisition. He'll tell you that he wants you to find and keep an eye on his son, Kiefer (also your best friend). The shrine is directly north of Fishbel, but you have to go east first, to enter the sinewy path to the shrine (instead of going west to Estard from Fishbel, go east and move your way north, up the island). When you talk to Kiefer at the ruins, he'll give you an Ancient Tome. read it. After you test out the ring Kiefer stole from the castle, he'll return to the castle, discouraged. Back in Estard, you'll hear that your sleezy uncle Hondara has an interesting rock, the HotStone. Go to his house and talk to him to borrow it. You might need it later. There's an old secluded man that lives on the cliff next to Estard. To get to his house, you'll need to go down some stairs that are in one of the village's corner and follow the path to his little house. Give him the Ancient Tome so he can study it and tell you what it means and how it relates to the Shrine. After you try using the HotStone on the statue, you'll notice nothing happens. Go back to Estard castle and talk to Kiefer; he'll join your party. Go back to see the Old Man at the cliff to hear what he has to say about it. He'll tell you that "the Chosen One [has to] stand before the Philosopher". The King will then request Kiefer's presence (again). Go back to Fishbel. That night, Kiefer will tell you he was grounded, but he snuck out anyway. Go back to the Shrine and talk to the Statue; a ray will burst from it and the doors to the Shrine will open.

This is when things get interesting. If you thought that was long and tedious, check this out, the shrine is 1 huge series of puzzles. You have to acquire the pieces of the 4 Saints (4 elemets) to open the way to the Tablet Rooms.

Let's start with the fire helmet: "The Guardian of Flame is the protector of the helmet". Basically, close to the entrace are these 4 statues looking at the middle of the room. They each have a torch. A statue will move towards you (the middle) when you take out its flame to go rekindle its own torch when you take it out. You want to take out the fire of the right statue. When it moves forward, you'll see a switch under where it used to be. Go press it to open a door leading to the Saint Helmet before it covers it up again.

The next puzzle you'll meet in this area is the one where you have to work a balancing system to go through barred doors. Since I don't have the luxury of pictures for puzzles, like in the Lufia 2 shrine, this'll be a tad complex to write out for something so simple... You want to move the first stone on the rightmost plate to open up the path to the right room. Then you want to move the 2nd stone onto the plate that'll open up the left door of the right room. Then you want to move the 3rd stone onto the plate that'll open the right door of the left room (so basically, you have 3 switches and 4 doors, you want to oepn up the 2 doors closest to each other so when you go down the balance thing that'll lift the barred door in the left room, you can get to the opening before the barred door comes back down).

Shortly after, you'll see a room that has a gigantic lion head on the wall. Despite the warning ,you'll want to stick your hand inside to get the Ancient Key. With this key, you can open the wooden door that was near the place you ended up when you went through the balance puzzle.

The next path you're supposed to take will be explained to you on a wall that has branches on them. Each brach splits in 2 and 1 of those 2 subsequent branches has a leaf on it. The path with the leaf is the path you have to take. The way is left , right , left left.

You will then enter a rom with an orb on a stand and there are 2 stands. Depending what stand the orb is on, the water will be at a different place. This affects the areas of the Shrine you can go to. Pick up the orb and move it to the right pedestal. Then take the raft to the little island with the chest to get the Saint Sword. To get to this little island, move south of the islet in the middle of the room with the orb (its not a wall , its a path you can take with the raft). Keep going down the river to go to the next chest and the next raft (there are 3 rafts). After you go down the path with the 3rd raft, you'll get to stairs, which will lead you to the Saint Shield.

The next puzzle'll be a bit confusing to explain since it involves moving blocks with pictures on them. To get to it, you need to go in the door where the water was in the lower right (in the room with the orbs - there's a door down the steps to the lower right). To solve it, to get the Saint Armor, you'll need to put the statues in the following order from left to right: Golem, tornado thing, big blob, other tornado-like thing (sorry for the vagueness). The door in the middle of that room will open and you'll be able to get the Armor.

Now you might remember 4 statues and 1 locked door from way earlier in the shrine. You have to use the Saint equipment (put it on them) in a certain way. From left to right, this is how to do it: Armor, Shield, Helmet , Sword.

Now's the last puzzle of the god forsaken Shrine:there are these 2 statues, 1 on the left and 1 on the right . You're supposed to place the blue torch in 1 and the red torch in the other. Doing so will show you which of the 9 smaller torches inthe middle you're supposed to light with the blue and red torches (through a checkered mat in between the 2 giant statue things you're suppoed to light first). Lighting the right brazier with the blue torch will light up 3 spots, lighting the left one will light up 3 others . After lighting up the right torches in the middle, the path will open to the Table Rooms.

In the room in between the top Tablet Rooms is a Shard on the ground. Pick it up. There's a second shard in the Brown Room. Place the Shards in the Top Left Pedestal; you're missing 1 Shard ...

Go back to town using the warp in the little house with the blue flame above it where you found the first Shard. Once you're out of the temple, Kiefer will leave for Estard.

Head back to Fishbel for the Amitt Harvest. Once you're back home, you have to give Hondara the HotStone or he'll beat you up (and he WILL). Talk to the Sailors in the harbor to hear that Borkano caught something strange. Talk to Borkano to acquire the missing LandShard. Go back to Estard to talk to Keifer. Go to the Shrine to complete the Tablet. Maribel will join your party again before you enter the Shrine.


 Rexwood

Ok, so you just completed the tablet, some funky light popped out and you just got slammed into the ground of some forest. Things don't look too peachy. However, that doesn't stop Maribel from dismissing Keifer "You can save your misplaced concern for one of your swooning courtesans". Ironically, Maribel runs off only to scream her brains out when she encounters monsters. And after 1-3 hours of running around in Fishbel and Estard, you FINALLY get to the first %@%# fight: 3 wonderful, beautiful slimes. The battle is quite basic since , well, there's not much you can do other than use an item or attack. As a sidenote: you can switch your characters into "Manual" control in the "Plan" part of the menu.

After the battle, a woman named Matilda will introduce herself to your group. She'll join your party.Head east of your starting point to reach the town of Rexwood. However, upon entering the town, you'll notice that Matilda is no longer with you and that the villagers are ripping the place apart for some reason. The villagers will tell you an old story about Rex , the hero of Rexwood, who went out to defeat the monsters that had attacked the town from the cave. Despite the noble sacrifice, years later, the monsters return... And they're forcing them to do this.

If you go talk to the Merchant, he'll tell you Hank and his son Patrick and him traded houses for Hank's safety (they're in the back of the village, in the wooded part). Go talk to Patrick and he'll tell you his father needs a shard of green colorstone to survive. There's a mine to near the village, where the villagers used to mine colorstone. You can find the green colorstone at the bottom of the mine. However, it won't be so easy. You'll definetly HAVE to gain levels to be able to go through it.

In the mine, you'll meet Matilda, who will coldly brush off Patrick's request. Before you venture deeply into the mine, you'll want to get to level 4 and/or get Keifer and the Hero a copper sword each. It will greatly facilitate the game at this point. Kiefer will gain FireSlash , the Hero, Heal and Maribel , Blaze. All are very useful.

Ok, though the game isn't riddled with puzzles, the beginning of the game is and this doesn't exclude the colorstone mine. Here's the deal with colorstones: pair them up by color and they both break (don't be alarmed if you made a mistake, just go out of the room and come back in to reset the puzzle). The 3rd puzzle is the one that's most likely to cause you some trouble: you'll want to push the first blue stone you see up against the other blue stone (straight line). You'll see 3 red stones around where the old blue stone used to be. Push the middle red to the left to break a pair. Then push the other 2 to the corners (all the way to the sides from the middle of the room, then go around to the side paths and push 'em to the corners). Then you'll want to push only 1 of the remaining yellow stones to the center of that cross. Push that yellow stone to the left to break the stone that blocks your stairs.

So you'll be at the bottom level of the cave about now and oh happy day, there's a green colorstone left. Kiefer will even say "this has to be the green colorstone" if you're color blind. As your party just wonders at how in the hell they're gonna haul that pos back to the village, Matilda , having had a change of heart, pops back up and breaks it for you (wow) so you can bring a shard to Hank. You'll also receive a doll from Matilda. Return to the village and as Hank recovers, Patrick will explain the situation more clearly and say what happened to Hank. Go to the inn and rest afterwards.

Once Hank's injuries are healed (go see him once you wake up), Hank'll join your party for the monster mash. At the Tower entrance, you'll meet the Golem:

Golem Boss Battle Info: have Maribel cast Sap and then Blaze , Kiefer use FireSlash continuously and the Hero attack and heal when needed. He basically just hits hard (comparatively), so it's nothing to be worried about. You should receive a WindShard from the battle.

Go back to the village, heal up at the inn and then return to the tower. In the tower, you'll find a FireShard in one of the chests; at the top of the tower is the 2nd boss: Clawser;

Clawer Boss Battle Info: have Maribel cast sap and then blaze and have her use healing herbs if characters need healing as she's the fastest character. Kiefer should use FireSlash and the Hero should attack, heal and cast upper on Maribel and himself.

After the battle, Matilda's true identify will be revealed. You'll have to fight her, but you have the choice to not actually attack since Matilda won't fight back. You can kill her, or you can flee. After an emotional moment, the women will be freed and the curse of the monsters will be lifted from Rexwood. On the way out, after bringing Hank back to Rexwood, you can leave Patrick Matilda's doll as a souvenir. A warp vortex will have appeared where you landed in the little forest near Rexwood. Go into it to return to the Shrine.

Your party'll wake up after being slammed into the ground ,again. They'll be a little dazed, but they'll figure out where they are and Kiefer will return to the castle as you and Maribel leave for Fishbel. The next morning, talk to Estard Castle's guads to learn he went to see his "granpa" (the old man at the cliff). Go there. Kiefer will then tell you he'll meet you at the cave by the shoreline in Fishbel. Maribel will blackmail you and Kiefer into bringing her along for the trip on the ship that you and Kiefer have been building. With the ship, go north of the Island and you'll find Rexwood (oddly enough, no one's ever noticed it before). You'll notice quite a few similarities between what the villagers tell you and what some mysterious travelers and a guy named Hank did in the old days. There's a Shard in the house to the left of the Inn in Rexwood. Talk to the old woman in the house and she'll tell you her husband found it in the colorstone mine. He's by the pond in the village. Talk to him to gain access to the mine. At the bottom of the mine, you'll find yet ANOTHER Shard.

Go back to Estard. The Librarian of the castle will mention an "old angry man" was summoned by King Burns about the Rexwood issue (since they have no forkin clue what the heck is going on). Go down the stairs by the Fortune Teller and you'll meet the old man as he tries to bypass a guard to see a buddy of his in the dungeon. Kiefer will tell the guard to move and you can all go see the old man's friend. After listening to their stories, you'll gain access to a raft. Use the raft to get to a chest with the last shard you'll need to get to the next part of the game. Complete the top left "fire" tablet.


Engow

This time, you'll land on an island with a huge volcano in the middle. You have to pretty much go around the side of the island to get to the village, Engow, which is south of the volcano. In Engow, you'll definetly want to buy Maribel the Rosevine whip; with it, she can attack an entire enemy group (even though she can't do as much damage as Kiefer or the hero, it's a useful skill). When you're ready to get things going, go talk to the Elder. He'll have you rest at the Inn. Pamela, the local fortune teller, will try to incite fear into the villagers by telling them of the doom which would come from the Festival the Elder was planning to do to honor the Flame Spirit inside the volcano. Talk to Pamela, as she'll ask you for help. She'll tell you to stay at the inn until nightfall. If you can buy some good protective equipment for your team, you should take this oppurtunity to fight monsters and gain a few levels. At the festival will be a booth selling scale shields and leather armors (the latter for Maribel). If you get these, you won't have to fight much for 2-3 more sections, thus it'll be much easier. The thing with the inn is that once you stay at the inn until nightfall, you can't stay in the inn afterwards, you're screwed if you wanna fight monsters at the last minute to get some gear. At night, talk to Pamela after pretty much talking to everyone. She'll tell you that everyone's ready for the procession to the volcano. Talk to the Elder to start the procession. Everyone'll go to Mt Flame (the volcano).

Follow them and once you get there, be a sneaky bastard and get to the front of the line. Since Pamela can't stop the procession, she'll want you to go first and stop the evil from within before it's too late. Pamela will act as a priest and a healer if you need her. I never ran out of time because I always did this part quickly (thanks to leveling and good equipment), so there's a possibility that if you take too much time, everyone'll throw in their torches and the evil goes kablammo if you take too much time. There's nothing fancy about the monsters here other than the fact that they can be pretty strong because they can attack in large groups.

FireGiant Boss Battle Info: have Maribel cast sap, use herbs and attack if possible. Have Kiefer attack and have the hero attack or cast heal and upper. With the right protective equipment, he's not that strong, but he does have the first all-party attack of the game, which is a bit dangerous. He'll drop an AquaShard after the battle.

After the battle, go talk to Pamela. She'll give you directions to get an item to save the village from the disaster that's still pending. Go see your uncle Hondara back in Estard (via the Shrine). He'll give you Holy Water. After taking away the Flame of Darkness, Pamela will hand you an AquaShard.

When you return to Estard, go talk to the King. He'll try to split the party apart. Maribel and the Hero won't be able to lift the plate in Fishbel's sea-side cave. As you leave, you'll meet Kiefer, who'll help you lift the lid so you can visit Engow. You'll find a WindShard at the bottom of the volcano.


Dialac

To get to the next part of the game, you'll need to complete the Top Left Blue (Aqua) Tablet. You'll end up on a small island. Go talk to the old man in the village to start getting to know what the heck happened to this village. He'll give you a "small shiny bottle" (AngelTear). He'll try to convince you to leave the place. ; go to the inn and rest instead. The hero will awaken to the sound of a sad cry. You have to go up to each and every statue and listen to each of their stories, their last day alive as humans. Keene's statue will crumble next to his house after telling his story. Read the "childish note" in the house: "The entrance is near the pointed tree next to my markings".

After doing all this, go back to the inn and you'll be able to get back to sleep. The next morning, search the area around the tree near the markings on the wall to open up a passage. Get to the end of the passage and you'll be at the top of the gigantic stone monolith. Use the AngelTear here.The boy Joseph, unharmed by the elements, will appear out of his 2nd hiding place.

You'll find a LandShard in Joseph's hiding spot. He'll join your party when you talk to him. Talk to the old man with Joseph in your party. When you get back to Estard via the shrine, go to Dialac's ruins to find a WindShard. You can now begin building your own town thanks to Sim.


Orph

Complete the top left Green (Wind) Tablet. North of you will be the little town of Orph. It is filled with farm animals. Go to the shed in the back of the village. There's a boy chained to the wall. Try talking to the cow for humor's sake. Kiefer will say that he remembers someone who spoke animal language on Estard Island. Go back through the Shrine to Estard Island and go to the little house east of Fishbel (south of Estard). The Woodsman will join your party. Go back to Orph.

Strangely, the Woodsman can't understand any of the animals in the village. Talk to the actual people to learn that the people were turned to animals and animals to people. You'll get the whole story of what happened to the town by talking to all the "people" in the town. There are 4 "people" total: 1 on the 2nd floor of the inn, 1 in the backyard of a house, 1 walking around the village and 1 lying on a bed in the house next to the shed. Go talk to the chained boy again and the Woodsman will release him.

Follow the boy to the source of the evil which imposed this affliction unto the villagers. Mr Ceide is to the north west of Orph. At Mr Ceide, you'll see a white wolf in the entrance. Go after it. You'll find 2 AquaShards in Mt Ceide. When you enter a room that has a huge stone slab that's been moved (it's on the outside of the higher elevation of the mountain). Inside you'll find a large coffin. Talk to it to initiate the boss fight;

Deathpal Boss Battle Info: Kiefer: Fireslash ; Maribel: herbs, attack ; Hero : attack or herbs. Make sure you give Herbs to EVERYONE because the battle is in an anti-magic area (no heal, no sap, no blaze). You'll need it since the boss can attack 2 times in a turn, making him harder than previous bosses.

After the battle, the monster will be resealed in the large stone coffin and the spell will be lifted from the village, except for the boy, who he cursed. The Boy's name's Gabo. Back in the Shrine Ruins, Gabo will join your party even though he can't really talk. He's a great addition to your party because his wolf attacks do very useful damage on the enemy.

When you return to Orph in the present (as if it's not getting obvious you're doing time traveling), you'll see a buncha animals running around the table in the center of Orph. If you check around the village, you'll find a WindShard in the weapon shop. Go talk to the old man that lives in the house next to the shed to learn of the festival and receive costumes to join in. Go back to the town center to play a mini game. If you win, you'll get the Monster Book (you can't really lose, just keep trying to pick the girls and you'll win - they're the dog one of the cows and the horse).

Go to Mt Ceide to get stuff. You'll find a strange man in Deathpal's coffin. He'll try to fix Gabo's transformation but will fail and only make him more human. He'll feel bad so he'll give you a Shard for letting him live.


Falrod and Falrish

Complete the Blue (Aqua) tablet in the top right corner. However corny the names of the towns in the next section are, they're in a very serious situation. They're under attack by an army of androids. Nasty ones too. You'll wanna fight 'em though, for they give really good experience and money. If you're lucky, they'll drop an Iron Axe, an EXCELLENT weapon that'll last Gabo a VERY long time. That's a big IF though... So don't kill yourself over it. In Falrish (the town, not the castle), you'll find a FireShard . You'll also find a shop that sells Iron Spears, for the Hero and Kiefer (they are musts) and some decent armor. The Iron Helms are very expensive for now, less of a requirement, but useful if you can get one later. Fortunately, as you'll need to seriously boost Gabo's levels, you'll be gaining some money from that.

Go to the basement of the tower where the guards sleep to evesdrop on the strategy session the soldiers are having. Go to the castle to apply for mercernary jobs. You'll be tested though;

Falroidier Boss Battle Info: He hits pretty strong and he casts heal. Have the Hero attack, Kiefer use FireSlash, Maribel cast sap and attack and have Gabo use his attack or better , his skills like Bite.

Greet the King inside Falrod Castle after the fight. Afterwards ,go to the strategy session in the left guardhouse in Falrod. Talk to everyone in the room.The meeting will be adjourned by Capt. Trad when Zebbot's mentionned. Talk to the guards a few times to have Hanes tell you that visiting Zebbot is your first mission. Zebbot lives west of Falrod (far west). He'll bitterly decline. Go back to Falrod.

Trad comes in and assigns you guard duty in the guardroom. When you get to the top of the tower, a green soldier will come in. Trad will join the party and ask you to bring him to Zebbot, who will decline yet again. As you leave Zebbot's house , a yellow ClockMech will collapse in front of you. Trad orders you to return to Falrod as he and Zebbot work on it.

When you get there, Falrod will be under attack. Fight off the lone mechs outside then go in the castle, come out and then fight some more mechs. Eri, the yellow mech, will come to save the day. Trad will tell Hanes to form a session. You'll get ready to assault the enemy fort.

When you get to the Mech base, Eri will make all the robots outside go loco. You can't fight them even if you want to. Inside, you'll find a FierShard. Before fighting the 1st boss, you'll need to battle a group of 3 clockmechs.

Machinoid Boss Battle Info: He calls clockmechs for help in battle and he casts sap. You want to be careful as to not waste all your mp on him as there's another fight after him. Have the hero Heal, fight and cast Upper; Kiefer should use Psyche up and FireSlash; Maribel should cast Sap, Blaze and Surround and Gabo should use Bite. Also, at this point, you hsould be able to kill a clockmech in 1 round. Don't let him call up too many mechs; take 'em out as soon as they appear.

EvilMech Boss Battle Info: he hits hard (30ish), he can attack twice per round, he can blind you and can attack the whole party. You'll want the hero to heal and attack, Kiefer to use FireSlash and Psyche Up, Maribel to cast Sap and Blaze and Gabo to use Bite.

After defeating the Mechs, return to the King of Falrod to receive your reward (a bug sword) and see Hanes for your mercernary pay.

Back to the Present

Go to Falrod and check out the right tower. You'll see a failing robot prototype. Go see the King and see his technological problems unfold. A messenger will then come in saying a mechsoldier has been found in the "forbidden zone". Be sure to grab the WindShard in Falrod and the FireShard in Zebbot's house.

When you get to Zebbot's house, it'll be too late; the king will grab Eri and return to Falrod. Back in Falrod, Armand, the king's assistant will be arrested for not agreeing with the King. Go see him in the dungeon. He'll ask you to go see his granddaughter in Falrish to get mech parts. She'll tell you they're on the little islet next to the stream (you can access it via the old guard tower). Bring the parts to Armand, he'll join the party. Go to the right tower where Eri is being studied. When the scientist leaves the lab, Armand repairs Eri and the latter mistakes Armand for Zebbot and because she tries to force Armand back to Zebbot's house to take care of him, the guards attack Eri. The King will have a change in heart and replace Eri where she belongs after repairing her. Go see Armand's granddaughter again for a Shard.

Something very useful to know is that at the entrance to teh old Mech base is a witch who will give you vague to semi vague locations of the shards you need for the next tablet you need to complete.


Verdham and Mentare

Complete the red (fire) tablet in the bottom right corner. Verdham should be north of where you started. When you come in, Kiefer will comment on how very much like Dialac this all is : there are petrified people everywhere. It's not too late to save the villagers though. Go to the top of the tallest building in the village to use the AngelTear and fight a miniboss: the Rainmaker.

Rainmaker Boss Battle Info: he can attack twice in a round and do an all party attack. Have the Hero Heal and attack, Kiefer Psyche up and FireSlash, Maribel Sap , Surround and Blaze and Gabo, Bite.

Using the AngelTear WILL restore everyone back to normal, except for the gardner, Pepe, who will remain unconscious. To get to him, go around the house and enter the garden via the backdoor. Talk to Iwan (the guy who's too lazy to help Pepe). Talk to Borlock to have him ask you to help Pepe and Linda. Go inside Borlock's house to find Kaya and Iwan arguing about their relationship. Go see Linda in her apartment on top of the item shop then go see Pepe's dad to have him ask you to get a potion in the "east" (it just so happens Verdham is west of Engow, but you can't get to Engow by foot, you need to use the Shrine).

Pamela in Engow-Past will give you the Mila Drug, an item to wake up Pepe. She'll be at the Elder's house. When you ressucitate Pepe, there'll be a huge celebration. Talk to Borlock then leave the garden and go where the Temple is being built on the top left side of the village to find Pepe and Linda arguing about whether or not they should elope. However, the party itself will be ruined by rainfall as everyone runs for their lives, making it such that Pepe can leave town undetected and alone.

The next day, if you ask around , you'll hear there was a Shard merchant that went into the cave to the west of Verdham. You'll find 2 WindShards in the cave, but you'll also be attacked by a a caveman with 2 Jewel Bags:

Caveman Jewel Bags Boss Battle Info: The Caveman can blnd, attack twice, attack everyone and cast FireBane. The Jewel Bags can cast odd dance, lure dance and defense. Have the Hero attack and heal, Kiefer use Psyche Up and FireSlash, Maribel cast Surround and Sap and Gabo use Rip and Bite.

Back in the Present, you'll find a WindShard at the Verdham ruins and a LandShard in Mentare, a garden town that was founded by non other than Pepe east of Verdham.


The Deja Tribe 

Complete the green (wind) tablet in the bottom left corner. Go west to the mountain pass where you see a tent to enter the Deja encampment. The man in front of the big tent will tell you to wait because they're doing some big ceremony. You need to talk to absolutely everyone to get the ceremony to end. Be sure to pic up the AquaShard in the camp. Go talk to the man in front of the big tent to get the chief to come out after doing those things. You'll be presented to Layla and her husband to be , Jann. Layla doesn't seem too thrilled though, so you should go talk to her in her tent. Kiefer will ask you to get soem Viva Grape , bring it to Kiefer and talk to 'em both. Unfortunately, this is jealous boyfriend time , starring Jann the Jealous Fiance and man is he pissed at Kiefer. Thankfully, everyone's still alive by the next morning and the Elder says they're leaving for the Temple for the Resurection of God. You'll have to go through the overworld on your own and a cave to get to their encampment (it's a pretty long way actually , especially since Kiefer stayed behind to help Layla).

When you get to the new encampment, ask one of the women f you can rest then go to the new camp by the lake. There, talk to the chief and get some more rest. To help you get through the cave's multiple hazards and Deja-Only sections, Jann will join your party.

In the cave, you'll find a LandShard and you'll have to use the TerraBell to drain the lake of water so you can get to the submerged temple. Once the Lake's drained and you're out at the bottom of it, talk to Beretta and read the plaque to open up the temple; there are no monsters, you just need to get the TerraTula and the Dress. However, the ceremony will fail and Beretta will have you reseal the temple. If things weren't bad enough, Kiefer decides to ditch the party for Layla so he can join the Dejans. Don't despair though, you at least all the stuff he was carrying and a letter saying he's giving it to you.

Go see King Burns in Estard to acquire an AquaShard for being brave enough to bring him the sad news. There are no ruins left by the Deja, but there is an archaeological dig you can visit. There's an AquaShard there too.


 The Dharma Temple

Complete the blue (aqua) tablet in the bottom left corner. You should be about 20-30 hours into the game by now believe it or not and FINALLY you'll be able to change class and get some forkin' skills that'll forkin help. It's really not gonna be that easy though. In the town on the island, you'll find a bunch of adventurer wanna-bes and a casino down the well. Be sure to grab a few herbs if you're low . Keep going around the island , over the mountains, to get to the Dharma Temple, where the High Priest will have you bathe in a water pond that instead of giving you skills like he said, they'll take them all away and send you into the prison village they created! Now you can no longer use magic or skills. Hopefully, you'll have enough cash to buy the following: the Steel Sword and Iron Armor for the Hero, a Tray Shield for Maribel and a Thief Key to open up locked chests (very important).

This town is basically a town of criminals, run by criminals. Go over to the bar to see a guy called Kasim talking to Flower, a thief. Those 2 are pretty important so you wanna keep an eye out for 'em. At the top of the village, you'll see the man in pink from the town with the casino being approached by demons, but Suifu, the leader of the town will come and make sure that the demons don't get the pogrom they want. Just for the hell of it though, Suifu and his boys will give you a severe asskicking, so don't worry if you can't win the fight. When you wake up, you'll see Kasim bringing this sickly girl, Neris, World Dew. Talk to Neris and she'll go lie down. Flower will join your party after you come out of Neris' house and he'll give you a WondeRock (basically , its an unlimited Heal Spell in your item section, give it to Maribel) and go to the cave to the west.

Unfortunately, it's a trap as you'll get beat up in Flower's place by these 2 huge demons , Gonz and Inopp. You'll wake up back in Neris' house. Follow Zaji and Neris out of the house and you'll the Pinkdude going on a rampage. The demons will take him away as a part of their deal. Follow Zaji into the bar then to the shopping area. You'll see Kasim and Neris leaving the village. Go back to the Western Cave to follow them and you'll see that the 2 huge monsters are gone.

On the outside of the cave is this strange village filled with Dharma priests and soulless people. You'll find Kasin and Flower discussing the fate of High Priest Fosse, the REAL High Priest. Go inside that house and it'll be decided that you should go save her. Kasim and Flower will join the party after knocking out the guards of the place that holds Fosse. The prison is the left brach in the entrance.

To break Fosse from her prison go down the stairs behind her and push the stones in the holes to break the generators. To break the right generator, push the stone dwon the isle then left in between the holes. Then push it up 1 then go around the hole and push it to the left, down the hole. To break the left generator, push the left stone down to the intersection, then left to the side. Then down to the left lower corner of the 2nd hole. Then push it from the left down the hole onto the generator and Foss will be freed.

Before you can return to the village, you'll meet Inopp and Gonz. Fosse will make them weaker and give you your powers back.

Gonz and Inopp Boss Battle Info: put quite simply, they hit hard and use sandstorm to make it so that you hit less. You'll just want to fight it out too and heal often. Even with medium levels of hp , it could be dangerous. Get Inopp first.

Back at the village, Fosse will give you the Dharma Key so you can open the locked door on the right side of the cave. Neris will go loco at the door and will reveal herself to be a man eater. This is an easy fight. It'll cast bang and firebane at worst. The next dungeon will be long, so you better heal up before you go on. On the other end of the passage will be a battle arena where people will be awarded their freedom if they win 5 consecutive battles. In one of the rooms, Zaji and Neris will be arguing as to what they should do. Talk to Zaji to team up with him for the tournament in the arena. The first few fights are really easy as it'll be 1 semi-strong character with 3 monsters. The last fight will be against Neris and she smacks.

Neris + 3 Slimeknights Boss Battle Info: Neris can attack twice and cast snowstorm on your whole party (this hurts). Kill the Slimeknights to prevent them from healing Neris. Have the Hero attack and heal, have gabo heal bark and bite and have Maribel cast surround , sap and heal.

After the fight, you'll be lead out but you'll cause a rebellion to save Neris. Fosse will join your party before the last grand battle. You'll also find a LandShard after you get out of the arena. Talk to the false priest to initiate the last battle.

Antaria Boss Battle Info: he attacks twice, casts bang (which affects your whole party), firebane and can throuw 2 energy balls into your party which do severe damage. Have the hero heal and attack, Maribel heal, sap and surround (just use the WondeRock constantly) and have Gabo Bite.

After the battle, walk around Dharma and talk to Zaji and Neris to put a close to the story and be sure to change class with Fosse! You'll want the hero to go for a Cleric class (very useful and leads to Paladin which is vital) or a Fighter class because this class has the skills which you'll be using the most throughout the game (roundhous, punch and windbeast). You can opt to go for monster classes with Gabo. If you do, give him the Healer class as it'll give you HealUs , an excellent healing spell, or for something like a shepherd, which is very useful to have for the few extras it gives you, like Stampede. You definetly wanna make Maribel either a Mage (low hp, hard to raise her like that) or a Cleric for good healing skills.

Before leaving for the present, make you go back to the Crime Town because now that a few key people will be gone, you can grab the chests in the building near the edge of the town that you weren't able to get. In that chest will be a Shard.

Also, you can now open a few chests which you weren't able to before thanks to the Thief key: here they are (there will be more locked chests later in the game, some of them only available through a magic key, which you need the thief key to get):

-Dharma (past) wizard ring; Mentare -to convent-road: life acorn ; Orph: top of the item shop: life accorn.

Back to the Present

Get the LandShard in Dharma. Go to the old location where the Crime Town was and you'll be attacked by a group of men that set you up by putting a fainting Priest on the floor. Its a hard fight , so you definetly might want to gain a few levels and class levels for some techniques. Follow the thieves after defeating them. They'll be hiding in the cave. The password to enter is "Go to Hell". To beat the boss bandit, just heal until he runs out of mp (not long) then beat him silly. You'll get a LandShard.

There is also an island other than Dharma that appeared now; you can begin the Melvin quest here. It's called Mezar and its SE of Falrod. There's a Shard in the well there too. Go see a man named Niccola in the bar, then follow him to his house. Talk to him and he'll want to give you a magic carpet. Follow him to the stairs and into his stash area. It's a fake and you can't get the real one until you've completed the Hamelia, Avon, Huzu part.


Dune Palace and the Sphinx

Complete the middle brown (land) tablet to get here. Go north to the palace and enter the room with the skulls on the floor. A man whom you'll learn is Hadeed will ask you what you're doing there. Because you met Hadeed, you'll be allowed into the village. Go talk to the chief to get briefed on what's going on in the kingdom of Dune. He'll invite you to spend the night over. When you wake up, go back downstairs; you'll be sent back to the palace to bury the corpses. You'll be attacked by a monster there, but it's really nothing worth mentioning. You'll meet Hadeed again and he'll help you create the mass grave. Go back to town and follow Hadeed into the elder's house; after talking to the elder, talk to Hadeed, then to the elder to receive the DuneCharm. The villagers will tell you different things when you present them with the Charm. You'll need to talk to all the villagers to learn of Tyrranos. After doing this, go to the Nila's bank to talk to Hadeed about the beast with the Golden Horn. If you went to the dig, you'll remember a huge skull with a huge golden horn.

Go back through the Shrine to the dig and show the scholar there the DuneCharm as proof of what you're saying so you can grab the skull. The scholar will join your party also. Back in Dune, you'll learn of the elder's illness. after talking to the villagers, Hadeed will walk in and when he speaks to his father, he will die. At the funeral, throw in the skull and the Tyrranos will be revived. Ride the Tyrranos down the river to get to the Sphinx.

When you get there, you'll be attacked by 2 pogmons: cast sleep, surround , attack and rip. They shouldn't be much of a bother. You'll need to place 4 statues in 4 specific locations in the entrance; here they are: the DuneCharm should open the first door; put the lion in the south west corner, the bird in the south east corner , the snake in the north west corner and the turtle in the north east corner. After placing the right statues in the right places, the next door will open until the main door opens. As you go up, you'll meet Queen Fedel ; talk to her for healing and to receive the black key, necessary to move on. At the top, you'll have to fight Lord Seto:

Lord Seto boss battle info: he can attack twice and he gathers power. Have the hero attack,Maribel cast sap and use the WondeRock and have Gabo bite.

After the battle, you'll find a LandShard in Dune in the past, you'll receive a package in the present at the dig if you talk to the scholar before leaving. You'll also find a LandShard in the giant pot of Dune village. If you go to the Dune castle in the Present, you'll be welcomed as Saviors.


Krage

Complete the lower left brown (land) tablet. Near the warp will be a little inn with people telling you not to go to Krage. When you get there, you'll see why; EVERYONE, even the damn ANIMALS thinks he's the Demon Lord. It's an interesting dilemma. Talk to the villagers and you'll eventually meet a black clad man saying it's time to prove who's the REAL Demon Lord. Go talk to the old man in the house left in the top left part of the village. He'll ask you to check up on the elf girl by the World Tree. Talk to her then return to the old man.

The villagers aren't gonna be too happy with your presence at the World Tree. Even though each thinks he's the Demon Lord, they don't really know how to use magic nor how to fight, so they flee from you, leaving you to deal with the Weird Guy;

Weird Guy Boss Battle Info: he can attack twice, so just make sure you got some good healing going.

After the battle, the Elf will ask you for Holy Dew. Use the jar in her house where the water is falling. Since it has special healing powers, bring it to the old man in the house to save him from evil. When you try to pour Holy Dew down the well, the Weird Guy and the villagers will stop you. Go back to the tree to try to figure out what to do. The Elf will tell you there's a water vein under the tree connected to the well. Go to the back of the tree to access a door that'll lead you below its roots.

Evil Well Boss Batle Info: he can attack twice, he can hit very hard and his all attack party is pretty weak. Have the Hero attack, have Maribel cast heal and sap. Have Gabo Bite.

After the fight, use the Holy Dew on the well to restore the villagers. Talk to the farmer that destroyed his field to receive a Shard. However, this isn't the end of it. The Weird Guy is REALLY pissed off. This is a much tougher fight than that against the Evil Well.

Wolfdevil Boss Battle Info: he can cast twin hits (double attack power) , he can use quad hits (makes him attack 4 times!). Have the Hro heal, attack and cast upper, have Maribel cast sap and heal and have Gabo bite.

Back to the Present

Go back to Krage and you'll find something called the WorldDew Shop. Get in line and buy one because if you have one in your inventory, they won't sell you one. Using the item restores all the hp of all your characters. The shop CAN run out of WorldDew before you can get to the front of the line. There's also a mansion that belongs to a strange rich eccentric called Brugeo. You'll find a FireShard there and at the World Tree.


Litorud and Verdham

Complete the middle red (fire) tablet. Go to the inn to see a klutz trip and fall down the stairs. Go see Dr Creyney and you'll see her being treated for being hurt. If you ask around the village, you'll hear that there's a bridge opening ceremony going on the next day. The bridge was designed by the same dude that designed a lot of the weird things you'll see in the village (like the houses). Go to the bridge to check it out and you'll be turned back by a soldier. So go back to town and spend the night at the inn. When you wake up and go in front of the inn keeper, Amy (the klutz) falls down the stairs again , but the hero catches her before she hurts herself. Go back to the bridge for the opening ceremony and you'll be turned back saying that it's happening tomorrow. That's pretty weird. Insist with the guard and he'll tell you to go see Baloch the designer, he lives on the other side of the island (woohoo). Baloch will tell you that it's weird and he'll tell you to investigate the big clock in the village. He'll give you the Clock Key.

Flip the switch in the clock and time will stop for everyone except you. Go to Creyney's house and in the basement, you'll see him reading a letter (eavesdrop to get some juicy info about Amy) and a weird portal where the picture of the clock used to be. Go in the portal to access a maze leading to the cause of the time loop. When you get to a big clock like circle room in the maze, go up to the number 12 and go down the circle's edge counter clockwise to get to the boss;

Timesage + 2 MakiMaki Boss Battle Info: this is tough. The Sage can use Blazemore and Boom which is highly damaging and blind. He can also reset the battle through his Time Sand. You'll want to use war cry and wool guard if you can. Have the Hero attack and cast upper. Have Maribel cast sap and use heal you as often as possible. Have Gabo attack. One the MakiMakis die off, the battle becomes significantly easier.

You'll win a LandShard from the battle. Search the pile of sand after breaking the hourglass to gain Time Sand, which you can use without limitations to restart ANY fight (as long as the character carries the item and is alive). Go back to town and reset time and go for a rest. It'll be the next day and the ceremoney can begin. After the mayor speaks, go left to overhear Creyney and Baloch. Go back to Baloch' house and you'll see his aide quitting. Talk to Baloch to hear he wants to move to Creyney's. Go tell Creyney the good news if you want to. You can now cross the bridge to Verdham, but at a different time period...

Verdham Continued

This series of events happens many years after the first time you visited Verdham. Iwan's a wreck and Kaya's his mistress, though not in the meaning that they'd both like, since Kaya married the master of the household... You'll see Iwan scerwing off work and his son trying to straighten him out. Go inside the house and you'll see Cheri, one of the maids, wanting to give the leftovers from dinner to the dog, against Kaya's orders. Follow Iwan to his house to listen in on his conversation with Kaya. By the time they're done, the dog'll have gotten sick in the garden, to Cheri's dismay. Talk to Porta, he should be in the shed-house in the back of the garden. He and Cheri will discuss poison. Cheri will then have a problem with Kaya because Kaya will deny her putting poison inside the food. Follow cheri up the stairs to talk to devise a plan to prove Kaya's actions.

When you try to get back in the house afterwards, you'll see Kaya leaving for Iwan's , but she'll drop a potion on the way. Pick it up and bring it to Cheri. Then go to Porta's and follow Cheri to the dinner table. Kasadol , the master, will invite you to the dinner table. Cheri will say that the food's poisoned and the scandal will be brought to an end.

The second part of the Verdham continuation is in Mentare, the herb village you see in the Present. Pepe is prosperous and alive and has a child called Linda with a pet slime called Bicki. Talk to Pepe to have him introduce himself. He won't remember you. Go up the hill to Geionne (the monastery) and go to Bessia, Linda's, grave. Then return to Pepe. He'll join your party and want you to bring him to Linda's grave so he can make his peace.

Back to the Present

Litorud will now be available. You can find a Windshard there. You can also take part in the character ranking mini-game when you'll win a prize if you ever make it to the top of the Style, Strength or Intelligence list. You'll also learn about Amy and her relationship to Baloch and of Baloch' tower, a monument built in honor of Baloch and his family. At the top, you'll find a LandShard, necessary to get to the next part. You'll meet a few puzzles in the tower, but it's nothing more complicated than moving stones on big sections of floor.


Avon, Huzu, and Hamelia

Complete the lower right brown slab. Enter Avon , south of your point of arrival. You'll hear of a great musician that just left for Huzu. Talk to the Chief of the village to spend the night at her house. When you wake up, everyone'll be gone. You can, however, go to Huzu via the path that you can access in the village. Don't buy anything in Huzu; you'll hear the same thing about some great musician coming here and then you'll hear from the innkeeper that he left for Hamelia. Spend the night and when you wake, everyone'll be gone again. Go to Hamelia to get to the bottom of this.

This time, you'll see and hear the old man playing a familiar tune. Spend the night at the inn and you'll be rudely woken by the noise outside. Follow the villagers into the vortex. You'll be at the entrance of a tower. The WindBeast skill is extremely effective against these monsters. Go to the 3rd level of the tower to find the people from all 3 villages gathered together in a gigantic room. Talk to the boy in the top right corner to open up the locked gate leading to higher levels. At the top, you'll find the bard and as soon as you talk to him a gigantic flood will swallow the entire continent, except for the tower. The Bard will give you a WindShard and you can go out of the tower on a raft at the 2nd floor of the tower.If you want to, buy the sword on sale by the merchant in the tower. You can stop by Huzu and Hamelia to see stranded villagers, but your real target will be an underwater city where Gracos , the initiator of this flood, resides. It's west of Huzu. In the entrance of town are 5 identical statues, push the middle one to open up a path leading to the main temple of the town, where Gracos is residing. You'll find another sword in the temple if you bother to look around. Before you fight Gracos at the bottom level though, you'll be faced with SeaGrudges, which are really easy to beat.Gracos, on the other hand, isn't.

Gracos Boss Battle Info: he has an attack all technique, which oes 30-40 damage to all characters, he can attack twice and poison your characters. Heal as much as possible with Gabo and Maribel and use upper/pixy sword to raise your defense.

After defeating Gracos, the water will recede from the land. Go to Hamelia and you'll be allowed to get the treasure from the treasure place on the left side of the village (via the raft in the back). There you'll find the MermMoon, the item required to get the REAL magic carpet and a WindShard. Back at Avon, the Chief will give you permission to open up the chests in the basement.

Back to the Present

You can now go get a 4th party member, Melvin and continue the Hamelia quests (Avon and Huzu will have dissapeared). Get Melvin first. Check the walkthrough list for details. Now, I'll discuss what do in Hamelia. Go see a guy called Dr Azmov. He'll be trying to figure out what the heck happened all those hundreds of years ago in Hamelia. He'll ask you to get rid of the monsters in the North Tower in exchange for a FireShard. Start by going in the Tower's basement , where you'll fight the SlimeKing;

SlimeKing Boss Battle Info: he deal high damage (45-60), casts healmore and occasionally will attack twice. This shouldn't be so hard. Just use attacks like Punch, heal, and Stampede is pretty effective too. After defeating the SlimeKing, it'll break apart into many small slimes, one of them called Slachi will be asking you for help. He'll want you to beat the REAL monster of the tower.

At the top of the tower , where you met the bard will be the Gigamute; it attacks twice, uses cold air (attacks all party members) and has a strong attack (60ish damage). If you have woolguard, a shepherd ability, you'll be protected from cold air, so it helps. You'll want to cast sap on him and heal very often. WindBeast is also very effective.

You'll receive a FireShard after the battle. Go see Dr Azmov to tell him the tower's clear and he'll go there.Follow him to the 3rd floor of the tower and he'll tell you where to get the FireShard he promised; it's where you got the MermMoon.

Sail to the Underwater City and get the fireshard in the room directly to your right as you enter. It is in the chest. Now return to the Boss room and prepare to fight Gracos V

Gracos Boss Battle Info: He is stronger and nastier than the original Gracos. He has 2 Ice-breath attacks, can cast snowstorm, Spew poisonous mist, and has stronger physical attacks. This can be a very tough battle, make sure to cast woolguard. WindBeast is a very good skill to use against him (guaranteed to do 60-80HP damage), If you need to remember to use the timesand. After defeating him he will give you a ?Shard.


Melvin

Melvin was the last man to stand with God against the Demon Lord and he was sealed away by God before God was defeated. He's definetly someone you want on your side. After you complted Dharma, you could've gotten this fake magic carpet from this idiot called Nicola. After getting the MermMoon in Hamelia, you can prove yourself to be someone great and deserving of the real carpet to go unseal the Great Hero, Melvin. Show Nicola's maid the MermMoon and she'll exchange it for a Flying Carpet. You must try out the fake carpet first though, so you can bitch that it;s fake. Follow the maid behind the temple and search around until you find a staircase; it'll lead to the magic carpet. Use the carpet on Mezar island to get to that little cave to talk to a Soldier of God. You'll also get a WindShard there.

It just so happens that the stone Melvin was sealed in is Hondara's HotStone. Go see him in the Estard Bar and you'll find out he sold it to Brugeo, the eccentric rich dude with mansions everywhere. Go to the one next to Orph then to the one in Litorud, then to the one in Krage and you'll find him back at the one in Orph. Brugeo will decline your request for the HotStone at first, but as you exit his Orph mansion, he'll join your party.Before you leave his house, however, be sure to grab the LandShard in his basement.

Go to the tower west of the Medal King Castle (north west fo Hamelia) to get to Melvin. The tower's tall and it takes a while to get to the top, but it's very easy and the monsters are easier than the ones in Gracos' lair. Melvin will join your party and bring a FireShard when you release him. You'll want to change his class at Dharma and give him some decent fighting equipment. With the flying carpet , you can go to the Sphinx and get an AquaShard in it.


Probina

Complete top right wind tablet. I suggest buying the Ice Fist for Gabo. It's a powerful weapon. You'll get a rough welcome as the men are fearful of Raguraz spies. Talk to the villagers to learn of the Raguraz imperialism and the Goddess Statue. Ordeux , the chief, won't be home, you'll find him going up the mountain trail. At the temple on top of the trail, you'll see him argue with the hot tempered Razuel. Follow Razuel after he storms out with the Statue. When you get to the river outside Probina, you'll meet a Raguraz expedition which will turn into monsters as a subterfuge to destroy Probina. Go to probina to fight off the monsters. Go up the mountain trail to protect the Priest and he'll send you and Razuel into the church cellar.

The whole village will be torn apart. Talk to the soulless nun outside the temple to save. Go down to Probina and Razuel will walk around, devastated. He'll drop a chest holding a Key and a picture. Gather the Goddess parts at the river and bring them to the Spring to restore the statue, like in the picture.

The Dragonman won't want you to do that though. He's a fierce fighter. He'll cast Infermost which will do damage in the 60s to all characters, he'll hit for 70 damage and use Quad Hits. Do your best to survive. After a few rounds, Razuel will walk in and fix the statue, weakening the Dragonman; his attacks will be limited to once a turn and in the 30s. Cast sap, use windbeast and have Gabo bite.

After the fight, the villagers will be restored, but the Priest will be gone, having been eaten by the Dragonman...

Back to the Present

You'll find a LandShard in the cave to the temple and if you use the key on the chest in the Temple, you'll find another Shard. If you haven't been to Dune recently, you should. In the Past , Queen Fedel will want to give you one of the Dark Rubies that were in the Sphinx and give you the treasure in the room behind hers. Push the statue of the jackal to reveal a path to a FireShard. There's also another FireShard in the Submerged City where you fought Gracos in the Present. You will also meet Gracos V, his desdendant there...

Gracos V Boss Battle Info: he casts snowstorm, which affects everyone for about 30 damage, he attacks for 40-60 damage, attacks twice, poisons you , attacks with Cold Air (50ish to all) and attacks everyone in 1 hit (30-45ish). You'll basically want to be healing A LOT, having the hero use WindBeast and have Gabo use WoolGuard to protect against the cold. After the battle, you'll receive a ?Shard.


Loomin and the Monster Park

The red (fire) tablet in the top right corner leads you to a short and thin island that has very little on it. Ignore the first hill and just move straight to the village west of your point of arrival. When you get to the village, 2 demons will block your way into town.The Babygoyles have high hp, but low damage. They're annoying because they cast Sleep a lot. Go to the big house at the top of the town. On the 2nd floor is the boss, Borunga;

Borunga Boss Battle Info: he has high damage (around 70 , 90 if he gathers power, 110ish if he stomps and gathers power, 80ish if he stomps only). Just heal and cast upper to beef up your defense and you should be fine.

After the battle, all the monsters will flee the town, leaving the humans to the fate of the Dark Draco on top of the western tower. To enter the tower, open the drawers in the corner where a monster was standing to get the key.

There's nothing special about the tower really. The Dark Draco is a tough boss though. He'll attack for 80ish damage, cast Cold Air for 50-60 on all, cast Windbeast for 70 damage on 1 and Scorching for 50-80 damage on all. You'll want the Hero to use Punch , Gabo and Maribel to both heal constantly ,even if unneeded, except for an occasional sap and you'll want to boost your defense with upper (have Melvin use the Pixy Sword- esp on the healers).

Go back to Loomin, everyone's happy as usual. Lalala. Go back to the present. The town's still forkin' gone. You can, however, start up your Monster Park (it's right next to the Loomin ruins).

Blast to the Past and you'll se that the town is being attacked by the Hell Vine because since the Dark Draco's gone and the light's back, the thing could photosynthesize itself back to life. Windbeast is very good to fight it off. Killing the Vineroots will do very little. You have to go for it's core (I killed 20 of the f-ers and nothing happened). You can enter the tunnel to the core via the Well where the Priest was hiding when the monsters were in town. Follow the roots to get to ther core.

Hellvine +2VineRoots Boss Battle Info: kill the roots asap to make it easier for you. The HellVine can attack twice for damage in the 60s , it can poison, blind , cast StopSpell and SleepAir (the last is the most annoying and what makes this fight hard). If you can heal, heal, use Windbeast and try to keep the VineRoots away to keep the damage low.

You get a WindShard for defeating it.The villagers are shaken but happy and one of them even adopted a pet catterpillar he called Chibi. Go back to the present. The Village is STILL FORKIN' GONE! The place should be called Gloomin -_-.

Back to the Past... The villagers aren't too happy about Chibi. So go talk to Sieble (the man in the big house). As you walk out, the villagers will barge in and since they can't get rid of Chibi, they'll want you to do their dirty work. Go tell Sieble what's up with the villagers and he'll decide to set Chibi free to save him. Go to the hill to the east of the village where you'll find a LandShard. When you come back, the town will be under attack by HellWorms. They thrived and multiplied because of the huge plant carcass which is the HellVine. Fight 6-7 and eventually, you'll be asked by Melvin about Sieble. A dramatic series of events will happen and Chibi will sacrifice himself for the town after you fight another HellWorm. Go back to the present and you'll see that Loomin is there but there's nothing worth noting really. However, you will need to go up the tower to get a ?Shard at the top.

Go behind the town to the Monster Guru's house. Talk to the Monster Guru, he will talk about his dream of building the worlds biggest monster park. Get the bag of BeefJerky and instructions on capturing monsters. When you bring him blueprints he will expand the park.


Mardra and Raguraz

Complete the lower left red (fire) tablet. This is Raguaraz from it's past roles in the invasion of Probina (even though it was probably a lure). However, the country was imperialistic and it just got it's ass handed to it by it's neighbour, the magic country of Mardra. Check around to hear of the glorious King of Mardra and of the accomplishments of the country. Go to the Mardra castle and tell the guard at the gate that you are the Messenger from Medille to get in. There's a special chest in the top right tower , you need to do a + to access it. Start on the side of the room where the statue is (left) . Come out on the right, go to the top then come out from the bottom. Give the sailor the contents (the Lightaqua). He's the staffmaker's apprentice and he'll make you a staff at the end of the Mardra-Raguraz quest. Go talk to the ex-queen, King Zeppel's mom , and she'll give you a letter for the High Priest at the Fane south of Mardra. After that, you'll be allowed to go see the king, but you'll be kicked out since you're not the Messenge.

Go through the checkpoint to the south by using the Letter you just got and go see the High Priest. Once more, you'll see a place that has a similar set up as the room when you got the LightAqua, except that the room's a lot bigger. It's the room with an island in the middle. Do the trick to get a few chests. Go see the High Priest with the letter and he'll send you to the cave to the west to get a StarShard. If you stop at the gnome's house where you can rest on your way there, he'll charge you if you want to rest if you stop by on your way back. There's nothing special about the cave, it 's just a dungeon you need to go through. Once you return, the Priest will explain his plan to create an Anti-Magic powerful enough to counter the Ultimate Magic. He'll give you a letter for King Zeppel. Go see Zeppel in Mardra and he'll blow you off. Take note: you can enter the Royal Magic Institute with the Priest 's letter.

After exiting the institute, you'll be summoned to the Fane by the High Priest. He's aparently complete the anti-magic, but will fail. Return to Mardra and you'll see who the REAL Messenger of Medille is.

ZoeMage Boss Battle Info: he casts bounce, stopspell, Blazemore (60s) and Infermost (60s to all). You should start to know the drill by now, heal a lot with Maribel and Gabo/Melvin. Have the other 2 (Hero and either Gabo/Melvin) use stuff like Punch.

Go back inside the Royal Magic Institute and follow Dino the Priest and you'll see Zeppel turn into a monster. Follow him to the castle. You'll be able to fight him at the bridge but don't worry if he kicks your ass horribly. The Priest will appear and heal you after Zeppel leaves for the castle. Follow the Priest to the castle, where he'll cast Majustis, the ultimate counter magic. It'll make Zeppel killeable, but this is still one of the most difficult fights in the game.

Zeppel Boss Battle Info: he attacks from 50-60 , casts Blazemost (110-130), cast Firebolt (50-70 all) and casts Cold Air (50-70 all). You'll definetly wanna cast sap on him , Punch and heal whenever needed, have the entire party heal if need be. Bounce (bounce sword , remember that from the Gracos Temple?) is very useful and so is WoolGuard.

After the battle, go see the apprentice to receive a Bolt Staff.

Back to the Present

Before going back to Fishbel, unequip all of Maribel's stuff. She'll be leaving your party. Thankfully, you can replace her IMMEDIATELY (unlike Kiefer). Go to Fishbel and talk to Borkano, He'll mention something about a tribe of dancers to the east. Go back to where you saw the Deja tribe in the past. You'll see a Deja encampment and they're doing another Dancer initiation ceremony. Talk to everyone and then talk to the dude at the tent and Aira will storm out. Go find Aira at a Cliff west of the camp and then return to the camp. Aira will join the party after you have a discussion with the chief. She'll give you a WindShard. It might be advisable to change classes.

Mardra has changed dramatically though. It has become a city of the arts and this is where you'll find Aira's Tula player. Talk to the princess and she'll organize a contest for later in the game. You can also do the + puzzles in the castle and fane for extra chests and a WindShard. You'll also learn Majustis by reading the High Priest's epitaph.


Gorges and Lefa Fane

I hate Lefa. Saturn hates Lefa. Kagon hates Lefa and so will you. We don't really know why. But we just do. Onward with the walkthrough. Complete the lower right green (wind) tablet. Go north (take the middle path) to Lefa. Enter the first house in Lefa (it's an actual house) to learn of the Lefans' plight. Talk to Pendragon and he'll tell you to go to the northern fane to clear things up. If you stop by the 2nd village , you'll hear of a door that can only be opened by Lefans. Before you can get to the fane,however, you need to through a cave. A rather simple one, but a cave nonetheless. In the cave is a huge dark room with this weird fat demon statue in it. Examine the statue to make it spin. Walk in the direction of its tail or you'll fall into a hole and have to start over. Follow the paths of the many statues in the room and you'll end up fighting a Hellgenie:

Hellgenie Boss Battle Info: he'll cast infermost (80-90 all) , attack twice, smile oddly( don't know what that does) and his attack does about 50 damage while his Windbeast goes up to around 100.

After the battle, you'll be able to access the fane. There are almost no battles inside the fane. Get the Blissrock then return to Lefa. Talk to the Grandma after she has a discussion with Firia, the Pendragon's daughter. After the feast, return to Pendragon's and then as you head back across the river before you enter the cave, the wind will fade and darkness will come down unto the world. All the Lefans, except for Firia who can walk, will be immobilized (fitting isn't it?) You'll have to rescue Firia, though, because she's barely hanging on to the top of the cliff. Go to the top of the cliff and drop down onto the building protruding from the cliff, but she'll fall to her demise before you can catch her. Or will she? The Blissrock will slowly levitate her down.Follow Firia back to Pendragon's.

You'll learn that Firia is actually a Lefan and that she can open the door in the fane. You'll need to go back there to exterminate the cloud around the fane. Put the Blissrock where you found it and crate a wind tunnel by moving the passageways (by examining the orbs, you can modify the path) to lead from the Blissrock room to the statue outside. After the tunnel is formed, the boss will appear: HellCloud.

HellCloud Boss Battle Info: he can summon babyclouds to help him. These little bastards can cast Infermore for 30 damage on all, sleep and attack for 30ish damage. Kill them as soon as they appea. The HellCloud attacksfor 60, can attack twice and has a windbeast attack for 100-120. He can also cast Vacuum for 60-100 on ALL. Without the BabyClouds, the HellCloud is phenomenally easier.

After the battle, return to Gorges with Firia. Firia will give you the Blissrock as thanks.

In the present, be sure to grab the Aquashard in the fane; you'll find a LandShard where the Blissrock used to be.


Labres

Complete the top right brown (land) tablet. aparently 4 people went to fight the monsters that had been tormenting the village and never returned. A monster also took over the Church recently after and hasn't come out, so the villagers are plotting his death. Talk to the villager at the entrance asking you to get his brother who got lost in the fog. You should find him to the south of the village. You'll have to fight 2 Treeguards to save him. They're relatively weak, they just have higher hp than their normal counterparts. Follow the rescued man to the prefect's house. The Prefect will want you to get rid of the monster in the temple. Lucas , the son of 2 of the people who died, will be inthe cemetary and he'll flee after the monster tries to talk to him. Follow Lucas to his house and talk to him. After talking to everyone, return to the prefect's house for the meeting. Talk to Lucas and he'll ask you to follow him to the storage room. He'll tell you that the monster in the church might not be responsible; side with Lucas against the villagers and decide to not kill the monster. He'll toss you in jail. Walk over to the shed's door when you wake up and tell the girl you're sorry and she'll let you out. Go see Lucas and have him join your praty and to go to the temple with him. The monster will be surrounded and beaten. Talk to the prefect to try to stop him and he'll send you to Mt Tor, the monsters' residence, as punishment. At the top of Mt Tor, you'll ee a priest who will explain the subterfuge of the monster in the village. They swapped bodies in exchange for the village's protection as long as the other man's alive.

Botok Boss Battle Info: this is a very easy fight. He can attack twice but in the 20-40 range. He can cast stopspell, poison and healmore.

After beating him, return to the village to save the real priest, who will transform to a human before your eyes since the other one died. Talk to the prefect and he'll tell you to takl to Lucas. As you approach the temple, you'll see the priest leaving; bring him to the entrance and he'll depart. Now you know where Probina's priest came from.

Back to the Present

At Labres, you'll see Lucas descendant being called a liar for speaking a different version of the priest story; the entire village believes lies to make themselves feel better. You'll find an Aquashard in the chest in the tent. Talk to the boy guarding the junkpile's door to insist on going in and agree to let Sagame be your boss. Search the hole Sagame's digging to find a monolith telling the truth to the story of the priest. The new prefect will destroy it. Talk to Sagame and he'll apalogize to Leif, Lucas' descendant.


Coastal

Complete the bottom right blue tablet. Tal to the innkeeper in the temple and she'll tell you to get the king's permission before she'll let you stay. Go talk to the king then go back to the inn and go rest. You'll be awakened in the middle of the night. Outside, you'll find one of the cursed newborns. Walk around Coastal castle and you'll fall upon a bard taht will tell you of thefate of Sharkeye and his wife Anise. The next day, a soldier will come to you , telling you to go see the king. You'll hear a plan that will help you defeat the monsters. You'll be asked to get the Glim Moss at the bottom of the Halfling Cave to the east. The Halflings will freak when you come in their home on the 3rd level of the cave, but talk to the Grand Halfling and he'll let you get the Glim Moss. However, at the 5th level, you'll find it's guarded by monsters...

Gamadius , Sea Dragon Sea Horser Boss Battle Info: Gamadius will cast Cold Air (40-60 all) , revive if either companion dies, and attacks in the 60s. The Sea Dragon will cast Cold Air (40-60 all), attack twice and heal. The Seahorser will cast HealMore and cast Scorching for 70 damge to all. You'll definetly want to take out the Sea dragon or Seahorser despite Gamadius' reviving ability. They're easier to kill and can go in a couple rounds. Concentrate all your damage on 1 and make sure you keep up the healing. Woolguard works wonders.

Search the glowing wall and you'll get the Glim Moss. Bring it to Coastal. The newborn returns as you enter. Use the Glim Moss and it will leave footprints to guide you up the tower. To extinguish the Dark Flame at the top of the tower, you need RainbowDew. This can be acquired in the Shrine(Ruins) in the Present. Go to the main room where the map is with the 4 gates. Enter the room with the blue flame and enter the vortex. You should recognize this area. Go to the right upon exiting the room, where there's this pondlike place. Use the empty bottle here to get the Rainbow Dew from the Rainbow Cove. When you get to the top of the tower, sprinkle it (use) and you'll be wared to a dark place. Follow the tracks as they lead to a very easy boss.

Belimawr Boss Battle Info: he can stomp violently (40-60 all), his attack is 60-70 ish, his brutal hit goes in the 160s and he casts healmore.

You'll get a ?Shard from the battle. Return to Coastal and he'll as for the PilotFire of Engow. Go see the Elder in the Engow-past and then talk to the man next to the torch in the Elder's house to get the Pilotfire. Go back to Coastal and back up the tower AGAIN and use the PilotFire to bring light back to the world. Once the seal is broken, you'll be summoned back to the castle. You'll be rewarded with one of the best swords in the game: the Aquagon. You can also get a reward from the Halflings. You'll find a ?Shard in a chest in Coastal (move the library in one of the houses to go behind it) and there's one in the Halfling treasury too.

Back to the Present

Go see the Coastal king in the Halfling cave for an ID Card. You'll get a Puff Puff massage from a girl in the Coastal casino for it. I have reason to believe it boosts your luck with the gambling (particularly useful in the slots). To get a ?Shard, you'll have to go through a few hoops...

The Priest is out. Go talk to an old man in the casion to learn a rich man won a Shard; in the passage from the casino to the 1-way door in the castle to talk to the man who won the ?Shard. He'll tell you he sold it to the Armorer. The woman at the armor shop will tell you her husband went to the Lighthouse. Go up the Lighthouse and he'll tell you he gave it to the Priest. Go back to the bar in the casino basement to find the Priest. The Priest will evade you. Follow him to the temple. Hel be in bed in the room above it. Talk to him, he'll blow you off. Talk to the nun and she'll tell you to look under his desk, where you'll find a ?Shard.

Sin's Casino Gambling Guide

I'm one of those people that should never go to Vegas. It'd be bad. Very bad. I can, however, get 4 MetalKing Helmets in 1 morning session (3-4 hours).

The poker table is the best way to start off getting easy money. The slots are too expensive and a bit too risky for now. In poker, you can win a multiple of what you bet up to 10 coins (you can't bet more). Get 2 doubles and a triple, you get twice the money you bet. Get a full house, you get 5 times what you bet. It's pretty nice. The doubles and triples happen VERY often though. This is where the poker comes in really handy. After every time you win, you can do a double or nothing trick. Here's how the double or nothing works: you get a card presented to you by the dealer. You say if the next one will be higher or lower. If you're right, you'll win double. If you're wrong, you'll get nothing.

You can keep on going the double or nothing ad nauseum, though I wouldn't suggest it; I've gotten pretty lucky myself getting 2s and 3s and kings and queens many times in a row, but there comes a time when you don't have those anymore and when you have a few hundred coins at stake, it's not worth the risk of losing. When playing poker, greed is your worst enemy. It sounds dumb but when you have a couple hundred tokens and you can win a couple hundred more off, well, a gamble, it's REALLY tempting. What you want to do to get a stable increase in cash is to not get greedy; if something's risky, don't take it. In the poker game, you'll want to stick to doubles and triples usually unless you're really close to getting something like a flush. When you play the double or nothing, always bet higher on the 2,3,4 and 5 cards (5 is when it really starts getting risky). Always withdraw from 7,8,9,10 cards. Jack is when it's risky to bet lower. Always bet lower on Queens, King, Ace and Joker. You won't always win like this, but this is what I do in the poker table. When you bet on a poker game, until you get to 50 coins, always bet 1 coin to start off. 50-100, bet 2 coins. 100-150, bet 4 coins. 150-200 bet 6 coins. Above 250 coins, bet 10. This is the safest way to go without losing too much cash from bad bouts.

I would suggest playing poker until you have 1500-2000 coins. When you do, save, and start working the slots on them middle or top level of the Coastal casino. They're the ones that pay the most (esp on top). Since you can bet 100 coins on 1 slot on the top, you can win 300 times that, which is A LOT of coins. You'd think getting 3 7s is hard, but it happens after enough tries. Likewise with some of the other big winners, like the Metabble. When you play the slots, you always wanna save after getting a big win (hell, whenever you make a decent profit) and reset your game if you lose all your coins. The Puff Puff massage might improve your odds to win on the slots, so don't waste it. The slots also have a unique feature; randomly, little DW7 characters will pop up and have different effects. If the Princess appears, she'll turn the first 2 numbers into 7s. If the pink warrior woman appears, she'll hit the slot a random number of times (spinning the 3rd slot). If Hondara appears, he'll trip and bring the 3rd number down 1. If the King and his soldiers appear, they'll improve your odds of winning anything.

Now if you wanna get items like Monster Hearts or extra gear (some of it's pretty good too), play the Lucky Panels. The more expensive, the better the items obviously. It's basically a memory game. I suggest keeping a piece of paper and pencil around and make a chart making note of where every panel is and what's on it. It makes it A LOT easier. You can't win anything in the panel unless you pair up all the stuff. You only get to do 3 mistakes, 4 if you uncover the +1 panel (its a thumbs up). The dreaded scamble panel will randomly reassign all the panels. Its an open hand. Other than that, you're allowed to see 5 panels before the game begins.

The casinos have some of the best gear in the game. The Coastal Casino has the awesome helm, the Sim City you build , if you make it into a Grand Slum (check how to do that in the side quests), has other great stuff.


The Sky Fane

The Sky Fane is the last refure of the Soldiers of God. You can begin the quest to access this place as soon as you acquire the Blissrock. Go to Falrod and head east across a bridge to a shrine. There, follow the path out the back that will lead to a big flower. Get into it to access an underwater world that leads to an island on the overworld, that leads to another flower that leads underwater to another place on the overworld which you can't access otherwise. At the surface of the 2nd path, you'll see a crest on an altar. Use the Blissrock on it to summon a platform to the Sky Fane.

After completing the Coastal quest, you'll pretty much be out of tablet. There is one in the Sky Fanes that are still in the sky. You need to use the ?Shards there . You'll be warped to an area near Falrod Go north to the Shrine that first go you to the Sky Fane. Go in the flower in the back and go back through the underwater paths you've already been through before. Use the BlissRock on the symbol of God to raise the fanes. In the Present, there'll be 2 more islands in the sky. 1 with shops , the other new people to talk to. The shops have some good, but extremly expensive gear to sell. The weapons are crap, but the armor's worth considering.

Talk to the nun to summon the Sky Stone (airship). You need that flying rock to get above mountains so you can get to a a Shrine behind the Tower north of Hamelia. Talk to the man inside to get a ?Shard. Go see King Burns in Estard and he'll tell you of a situation with the excavation site. Go there.


The Excavation Site

The Excavation Site has been raided by monsters that emerged from a cave the diggers uncovered. Make sure you have your best gear and best classes you can get. You'll need it. Talk to the nun before going down the stairs to save. Go through the cave to get to a tablet. Fill it with ?Shards. You'll be warped to the battle God lost. you'll have to fight Orgodemir, the Demon Lord, in his place. He has 2 forms:

Demon Lord Boss Battle Info: the first one casts Blazemost (90-130 damage) , his attack hits for 50 ,magma hits all for 50-60 , he can attack 2 if not 3 times a turn. His Freezing Pulse will cancel out all magical effects. Explodet will do 60-100 damage on all. Windbeast will do 50-60 damage. His 2 energy balls will do 80-90 as 2 random hits. Suspicious glint will put 1 character to sleep. Fierce lightning did 10-20 damage to all, so I'm not sure what happened there... The main strategy here is to just be alive. This is where the Hustle ability of the Teen Idol owns. Its a free healmore to all characters. I always made sure 1 if not 2 characters had it and cast it every round (heal all to all characters every round makes the battle so much easier). You'll want to pound him with punches with the other characters.

The second form is even uglier than the first one. His attack is around 60 damage, he can cast vacuum for 20-60 to all characters, scorching to all for 60-70 damage , he can attack twice, use Freezing Pulse, charge for 160 damage and use cold air for 20-60 to all. There's little difference here, except you'll want to have WoolGuard going. This is the end of disc 1.


Reviving God

The game gets a tad weird from here on. Defeating the Demon Lord gives you the final chunk of land in the present: the one with the submerged temple of God the Deja had been looking for (where Jann took off in the past).Aira will mention the need for the legendary tula player. Go back Estard for a meeting with King Burns first though. You'll need to talk to the maid in front of the dining room door to get in though. After that you can go to Mardra and begin the contest. Princess Michaela will tell you to go to the Great Fane south of Mardra .After Johan joins the contest , go to the Deja camp by the lake where the temple is submerged. Drain the lake like you did in the past after resting that night and talk to the chief to initiate the ceremony for the revival of God (man the fmvs freakin sucked in this game). "God" will appear. Go back to Estard then to Fishbel for a big party. Talk to the cook and tell him you visited your parents to start the party. talk to the old man at the entrance to have Johan appear carrying a message from King Burns. He'll want to congratulate you.

Since God's back, everything should be nice and peachy, but it isn't. The next part of the game begins like the game began. Bring Borkano his fish sub. Go below deck to talk to Johan and the cook , then go back aboe deck. A sailor will come saying that Messngers of God came and want to speak with the local leaders. Borkano will send you in his stead. talk to Amitt to learn they left for Estard. Go talk to the Minister in Estard since King Burns is busy. A soldier will then summon you to King Burns in the dining room where you'll be told to go to the Crystal Palace; God's pad. Aira, and Gabo will join your party for the trip.

After splitting from King Burns in the palace, walk around. You'll need to take a nap to progress. Then go back to the stairs leading to where King Burns went. Melvyn'll let you through. Talk to the next uards and they'll let you through too. When you're about to leave the top floor after talking to everyone, God will appear. He'll make a speech then leave. At this point, you can get the Final Key. Go to the stairs leading to the beds. Don't enter the rooms, but walk around the ouside of the tower until you get into the other trapezoidal room that has stairs (it used to be guarded by a maid). Go down the stairs and pen the chests and you'll find the Final Key. With this, you can open jail doors. The one in the Ruins leads to the bonus dungeons which you can't access until you've finished the game. As you return to Estard, the world will be shrouded in darkness and the Sky Stone will crash.

Go into Estard Town and you'll hear that the town is under siege by monsters. Go to Fishbel. Since Melvin's not in your party, talk to Maribel and she'll join. She's not useful because she has low hp and her skills aren't that great, but she's a target, which is better than nothing. Go to the Ruins for clues as to what you should do next.

At the Ruins, the statue will communicate with you. It's actually Melvin. He'll tell you that the world's last hope are the Spirits which you've heard so much about throughout the game. Go over to the Traveler's Gates as they're called (the 4 differently colored rooms with warps in them in the map room in the Ruins) to see that they are inactive.

At this point, you'll switch over to Melvin. He'll be in Coastal and he'll need to get some PilotFire from the Lighthouse in order to get a Gate going. Go see King Coastal in the Halfling Cave and tell him that you're NOT a servant of God to get permission. After examining the PilotFire, the Fire Gate (red) will light up. Go there.


The Flame Spirit

You'll appear in the Crater of Mt Flame. Go to Engow. If you talk to the man near the entrance next to a fire-less torch, you'll be attacked by 2 MageImps. They're pathetic, so don't fret. Go to the elder's house after the battle. The old man will let you through after beating the MageImps. Pamela will join your group after you talk to the elder. Stop by her shop to see Ilma, her assistant , before leaving for Mt Flame. Ilma will bring the FlameAqua when you arrive to the locked room at the bottom of the volcano (there's a new passage that leads you to the Flame Spirit) Once you use the FlameAqua on the Magma in the locked room, you'll be attacked by the Flame Spirit.

Flame Spirit Boss Battle Info: he casts magma which does 40-80 on all, he spits fireballs for 150-170 damage on 1. He can cast Blazemost for 90-100 , scorching for 50-80 to all, Blazemore for 20-60 and warcry to make party members lose a turn.

The Flame Spirit will be alarmed by the evil force holding the continents away so he'll ask you to get help from the other spirits (accessible through each of the traveler's gates). He'll also light a path from Fishbel to Dharma in the sea. Bring Pamela back to Engow then return to Fishbel. the Marle de Dragonne and Sharkeye will have appeared...

Talk to Mollie (your mom) then to Amitt so you can join the expedition party. You'll receive an odd introduction to the ship, but you'll be welcomed. You'll also be shown your next path by the Aqua Spirit. The's a floating city. It has great equipment to sale in its multiple weapon and armor shops. The armor's worth keeping an eye on if you have the time or the money. If you go out, you'll see you're at Dharma. If you need to channge classes, do it now. If not, go back to Fishbel and return to the Ruins and continue the search for the spirits. You can do either the Wind or Earth spirit now.


The Earth Spirit

Go to Dune castle. The queen will want to speak to you directly. She'll tell you to speak to the shaman for help on the Terra Spirit and to have 1 of the elder's sons to guide you. The 4th Hadeed-like son will end up helping you after you've spoken to the Chief. The Shaman in the urn will help you with the spirit. He's the man fishing in the sand. Follow him outside to the warp area and he'll drawthe Terra Spirit but forget the last part. Go see the queen and she'll let you in the fane below the palace to search for clues. The elder's 3 losers will gloat that they found a clue but flee for their lives when attacked by monsters. Save them and they'll give you the King Key. Go back to see the queen and she'll tell you that it opens up the Sphinx. Go to the Sphinx via the vortex in the village urn.

Here's the deal with the Sphinx: 1-the eyes will shine brightly through the deep darkness. 2-the lips are closed tightly. only time may part them. 3-the ears are born of a broken heart. 4- the nose is in the lowest place and the highest.

It just so happens that under the Sphinx is a giant pyramid you have to explore to get those 4 parts (needed to complete the Terra Spirit). 1-there's a room with 6 coffins in it. Close all 6 to extinguish the light and you'll find 2 gems (eyes).

2-there's a face on a wall further down the line. Stand in front of it and don't move. The lips will eventually open and you can grab the gem.

3-there's a split in the paths further down. 1 leads to the bottom (peak) of the pyramid (4), the other leads to the heart-shaped gem. Break it in 2 and you'll have 2 ears (use the item).

After getting all the pieces, return to the shaman and he'll complete the incantation. The Terra spirit will rid the desert of all monsters and then leave to meet the Flame Spirit.


The Wind Spirit

You'll appear at the Lefa fane. Talk to the men outside where you appeared and a Snowbat will attack you. Easy fight. Go to the Pendragon's house in Gorges. Sefana the Pendragon will ask you to bring her to the Southeast tower. At the top , you'll be warped to the Lefan Sky Town. It's a really nifty little place. It's a cube around which you can travel. It sounds odd, but it's cool. Go to this town's Pendragon's and you'll notice a forkin mess. The bastard will make you clean it up before he cooperates. Just pick up the crumpled paper and put it in the weird can like barrel.

He'l give you the Seal Key so you can get the Wind Robe (necessary to awaken the Spirit). The next dungeon's a lot like the Lefan Sky Town. It's a 3 dimensional puzzle you need to move around to get to the next parts. I really can't being to describe how to move through it. It's really cool though. You'll obviously fight a boss at the end of it.

Nengal Boss Battle Info: he can do sworddance (4 random 50-70 strikes) , his normal attack is for 80-120 and his charge goes for 80-100 damage.Sap works against him.

After getting the robe, go back to the Pendragon and clean up yet another mess. He'll give you a Wind Hat in exchange. Go back to the Lefan Fane and put the Wind Robe on the statue where you fought the HellCloud and the WindSpirit will appear.


The Aqua Spirit

After freeing the other 3 Spirits, return to the Ruins and to the Marle de Dragonne to make the Aqua Spirit appear. The darkness will be unveiled and God will be revealed to be the Demon Lord. You can now change party members. I personally prefer Melvin to Maribel. Also, you can go to Krage to fight a whole range of slimes, from normal slimes to king metal slimes. On top of that , all the monsters around there are ultra easy to beat and they will all add to your battle ratings so you can get class upgrades. The final Demon Lord isn't that tough if you got the right classes. 2 characters which can do Hustle and 2 fighters is good. Make sure they all have high HP though. The battle's still not a given. The Demon Lord has 4 forms.


 

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