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Dragon Quest 7

(as "Dragon Quest VII")

ดราก้อนเควสต์ 7


Character Classes

Dragon Quest 7




Click here for a table of the Character Classes

Bard


This Character Class attracts roaming poets who wander from place to place, putting folktales and legends of heroes to music. They hand those songs down from generation to generation. An accomplished singer, the Bard is also a traveling specialist. Their INT and APR stats improve, and although they are not as accomplished as Mages, the can also cast spells. Because they have low strength they are not at their best fighting with weapons. As a Bard's level rises, he or she learns spells and skills helpful in adventuring and lending aid to their companions.
STR -25%
AGL -10%
GRD -15%
INT +20%
APR +10%
Max HP -20%
Max MP No Change
CC Rank No. of Battles Skill/Spell learned
Beginner -- ---
Novice 13 EagleEye
Poet 14 X-Ray
Lyricist 13 SleepSong
Warbler 15 Repel
Crooner 20 WakeSong
Songster 35 MistSong
Minstrel 30 AngelSong
Class Combination Skill/Spell Learned
Bard + Cleric HealSong
Bard + Fighter WarCry
Bard + Jester GagSong
Bard + Mage CurseSong
Bard + Mariner WaveSong
Bard + Shepherd RamSong
Bard + Warrior WarSong


Cleric


This Character Class is for those who wish to become experts in holy divination. Clerics use power borrowed from the gods to heal the wounds of companions or drive away malicious monsters. They can not only use spells, they can also fight with weapons. As their Character Class Level rises, they learn mostly recovery spells such as Heal and HealMore. Because you need these recovery spells for the adventure to progess smoothly, one or more of your characters should master this Class. The acquisition of the important spells such as Vivify and complete mastery of the Class takes time.
STR -20%
AGL -10%
GRD -30%
INT +10%
APR No Change
Max HP -20%
Max MP No Change
CC Rank No. of Battles Skill/Spell learned
Beginner -- Expel, Heal
Novice 19 Infernos
Acolyte 18 Upper
Prelate 13 StopSpell
Clergyman 30 HealMore
Priest 20 Infermore
Bishop 30 HealAll
HiPriest 50 Vivify
Class Combination Skill/Spell Learned
Cleric + Bard HealSong
Cleric + Dancer K.O. Dance
Cleric + Mariner HolyAura
Cleric + Shepherd Increase


Dancer


A Dancer uses many dances to support companions and fascinate and confuse the enemy. Their strength and defense are weak, making them poor at using weapons. Their best attribute is their quick steps, which can avoid the enemy's attack. As a character gains experience in this Character Class, his or her chances of avoiding and enemy's attack improves. Dancers learn mostly Support-type skills.
STR -30%
AGL +30%
GRD -40%
INT No Change
APR +10%
Max HP -30%
Max MP -20%
CC Rank No. of Battles Skill/Spell learned
Novice -- ---
Apprentice 5 LureDance
ToeTapper 13 ParryPass
Dervish 20 OddDance
Amateur 15 SideStep
Prancer 29 DanceShut
Bounder 15 PaniDance
TruTalent 23 K.O. Dance
Class Combination Skill/Spell Learned
Dancer + Fighter JockDance
Dance + Jester BoxerDance
Dancer + Mage TakeMagic
Dancer + Mariner ShipDance
Dancer + Shepherd RamDance
Dancer + Thief RobDance
Dancer + Warrior SwordDance


Fighter


With muscles tempered into weapons, this Character Class attracts a kind of person different than a Warrior. "Fightins" is the operative word. Fighters are characterized by their ability to perform one fast, superior, and satisfying hit when challenged. They also tend to attack before the enemy. While Fighters do not learn spells, they learn many powerful attack skills as their CC Level rises. Their rate of performing Critical Hits also rises.
STR No Change
AGL +15%
GRD -10%
INT -30%
APR No Change
Max HP No Change
Max MP -50%
CC Rank No. of Battles Skill/Spell learned
Beginner -- ---
Novice 16 LegSweep
Grappler 16 JumpKick
BlackBelt 18 Roundhous
Assassin 20 Suplex
Ninja 35 WarCry
Sensei 25 Punch
Master 30 Windbeast
Class Combination Skill/Spell Learned
Fighter + Dance JockDance
Fighter + Jester Retaliate
Fighter + Mage FireAir
Fighter + Mariner BigTrip
Fighter + Shepherd RamAttack
Fighter + Thief KOPunch


Jester


This occupation is for artists who stand up tall, at the risk of life and limb, and throw out gags to get the enemy to laugh. Changing to this Character Class lowers almost all abilities although Appearance rises slightly. As your character rises in the Jester Class, he or she learns skills that have almost nothing to do with fighting. However, some of these skills are nothing to look down on. Even though it looks worthless, a Jester may prove very helpful.
STR -30%
AGL -30%
GRD -40%
INT -20%
APR +5%
Max HP -30%
Max MP -40%
CC Rank No. of Battles Skill/Spell learned
Beginner -- ---
Novice 7 PuffPuff
Goof Off 8 Silliness
Buffoon 15 PointOut
Stand Up 28 QuickJoke
Comedian 22 LushLicks
Joker 20 SickLick
Fool 30 Tickle
Class Combination Skill/Spell Learned
Jester + Bard GagSong
Jester + Dancer BoxerDanc
Jester + Fighter Retaliate
Jester + Mage PanicAll
Jester + Thief Giggle
Jester + Warrior ConfuHit


Mage


Mages specialize in spells, learning many helpful spells for use in battles and exploring. This Class has a high INT stat, and its Max MP is boosted so Mage trainees can learn and use numerous spells. While the Mage's Max HP and GRD decline, if you place your Mages behind the lines, monsters find it hard to attack them successfully. While Mages mainly learn attack spells, they also learn Return, Outside, and other essential adventurer spells.
STR -40%
AGL -5%
GRD -40%
INT +20%
APR +10%
Max HP -40%
Max MP +10%
CC Rank No. of Battles Skill/Spell learned
Beginner -- Firebal
Novice 13 Sleep
Dabbler 15 Return
Magician 15 Sap, Outside
Sorcerer 27 Blazemore
Wizard 35 Boom, Surround
Warlock 30 Firebane
Archmage 35 SnowStorm
Class Combination Skill/Spell Learned
Mage + Bard CurseSong
Mage + Dancer TakeMagic
Mage + Fighter FireAir
Mage + Jester PanicAll
Mage + Mariner Lightning
Mage + Shepherd SleepAll
Mage + Thief RobMagic


Mariner


These sturdy characters are hardened by time spent navigationg the harsh seas. All abilities are high, and HP and GRD rise faster that in other Character Classes. On land, mariners can exhibit their strengths as powerful fighters. While this Class's learned skills are mostly for fighting, the can also learn special skills that lend the sharp eye of a seabird. As their level rises, so does their resistance to damage caused by Tsunami and other Water-type spells and skills.
STR No Change
AGL +5
GRD +10
INT -10%
APR No Change
Max HP +15%
Max MP -20%
CC Rank No. of Battles Skill/Spell learned
Beginner -- ---
Novice 14 FishNet
DeckHand 11 Ramming
Seafarer 18 BirdEye
Navigator 17 ---
Helmsman 15 NumbOff
Captain 20 Infermore
Admiral 40 Tsunami
Class Combination Skill/Spell Learned
Mariner + Bard WaveSong
Mariner + Cleric HolyAura
Mariner + Dancer ShipDance
Mariner + Fighter BigTrip
Mariner + Mage Lightning
Mariner + Warrior BirdSlash


Shepherd


Members of this Character Class thend sheep on the plains. Because they constantly interact with animals, they have an easygoing demeanor. Not suprisingly, they aren't skilled fighters, so they concentrate on helping their companions in battle. Most of their spells and skills are special ones, such as Antidote, which is very important as it provides a cure to Poison. Woolguard is another spell that comes in handy during the mid-stages of the game, because it is the first skill you can learn that lessens the damage caused by ice breath attacks. Stampede is another great skill in the hands of one of your stronger characters. Another appealing reason for choosing this Character Class is skills such as Whistle and Slumber. Whistle allows you to summon momsters to battle. Because you must spend a considerable amount of time leveling up your character this skill makes your life easier. I recommend training at least one of your characters in this class. (Gabo perhaps?)
STR -15%
AGL No Change
GRD -20%
INT No Change
APR No Change
Max HP -20%
Max MP -30%
CC Rank No. of Battles Skill/Spell learned
Beginner -- ---
Novice 8 Antidote
FarmHand 9 Heal
SlopFeed 16 Slumber
Swain 19 Whistle
Fleecer 18 ---
Herder 20 WoolGuard
SheepLord 45 Stampede
Class Combination Skill/Spell Learned
Shepherd + Bard RamSong
Shepherd + Cleric Increase
Shepherd + Dancer RamDance
Shepherd + Fighter RamAttack
Shepherd + Mage SleepAll
Shepherd + Warrior Mineuchi


Thief


If you plan on thoroughly exploring dungeons and towers you must have a Thief. These exploration specialists don't mind going deep inside caves or maze in search of treasure. Their Max MP is low, so Thieves aren't very good at spells, but because they are nimble fingered, they get good results with weapons. As a Thief moves up the ranks, he or she can learn attack support skills and spells, and skills that are helpful in exploration. Of course, when they're really good, they can "acquire" monsters' belongings while fighting.
STR -10%
AGL +20%
GRD -30%
INT -10%
APR -20%
Max HP -10%
Max MP -40%
CC Rank No. of Battles Skill/Spell learned
Beginner -- ---
Novice 8 SandStorm
CutPurse 9 KnockDown
Pilferer 13 CragThrow
Brigand 18 ChargeUp
Rogue 22 Location
Scoundrel 40 TipToe
Big Boss 30 Smell
Class Combination Skill/Spell Learned
Thief + Dancer RobDance
Thief + Fighter KOPunch
Thief + Jester Giggle
Thief + Mage RobMagic
Thief + Warrior ThiefHit


Warrior


A Warrior is a specialist whose occupation involves using a sword or axe in battle. This Class cannot learn any spells, but it does sport a higher-than-average Max HP stat and unsurpassed ATK strength. As their CC Levels go up, Warriors learn special attack skills such as SquallHit and DrakSlash. While these skills may not be as handy as those learned by Fighters, mastery of the Warrior Class sets up a character for many greater opportunities later.
STR +10%
AGL -35%
GRD No Change
INT -30%
APR No Change
Max HP +10%
Max MP -60%
CC Rank No. of Battles Skill/Spell learned
Beginner -- ---
Novice 10 PsycheUp
Soldier 10 ---
Guardsman 15 SquallHit
Veteran 20 ---
Warmonger 20 DrakSlash
Elite 30 ---
General 25 EvilSlash
Class Combination Skill/Spell Learned
Warrior + Bard WarSong
Warrior + Dancer SwordDanc
Warrior + Jester ConfuHit
Warrior + Mariner BirdSlash
Warrior + Shepherd Mineuchi
Warrior + Thief ThiefHit


Intermediate Classes


Dragoon


You can move to this intermediate Class when you master both Warrior and Fighter Classes. This Character Class continues training in skills perfected in both earlier professions, and they are also speedy, making for great fighters. Moving up in CC Levels allows you to learn sword skills such as VacuSlash and ZombieCut, plus Critical Hits become easier to perform.
STR +15%
AGL +10%
GRD +10%
INT -20%
APR No Change
Max HP +20%
Max MP -40%
CC Rank No. of Battles Skill/Spell learned
Gladiator -- ---
Fencer 15 VacuSlash
Swordsman 20 ZombieCut
Ronin 25 2EdgeHit
Mercenary 30 Massacre
Duelist 30 FalconCut
Champion 30 ---
Avenger 50 QuadHits





Requirements: Warrior + Fighter
Mastery Bonus: STR + 15


Paladin


A finely disciplined body and a highly principled mind combine to create this holy warrior. If you master the Cleric and Fighter Classes, the road to this occupation is open. The Paladin possesses skills that can instantly identify your enemy's vulnerable spot so you can eliminate it with one blow. As your Character Class rises, you can learn spells and special skills that mainly use the power of the wind and vacuum. You can also act as a shield to aid and support your companions.
STR +10%
AGL +15%
GRD No Change
INT +15%
APR No Change
Max HP No Change
Max MP No Change
CC Rank No. of Battles Skill/Spell learned
Page -- ScapeGoat
Squire 20 Vacuum
Knight 20 Berserker
Zealot 40 Infermost
Crusader 40 MagicWall
Templar 30 Guardian
HolyKnight 30 Farewell
Martyr 60 MultiCut





Requirements: Fighter + Cleric
Mastery Bonus: Max HP + 20


Pirate


The Pirate is king of the wide-open sea. The path to becoming a Pirate begins with being a Thief and Mariner. As you rise in the profession, you can learn spells that aid you in searching caves and towers, and those that harness the power of nature. Damage recieved from water attacks lessens and you become better at stealing items from monsters.
STR +10%
AGL +10%
GRD +20%
INT -10%
APR No Change
Max HP +5%
Max MP -10%
CC Rank No. of Battles Skill/Spell learned
ShipWreck -- Antidote
Barnacle 20 FairWind
Swab 30 Hurricane
Cutthroat 30 StepGuard
Buccaneer 30 MapMagic
Smuggler 30 StrongD
Marauder 30 CoralRain
Sea Dog 30 WhirlPool





Requirements: Mariner + Thief
Mastery Bonus: AGL + 15


Ranger


This sword fighter has amazing power and learns both sword skills and magic spells. You can change to this Character Class if you first master both the Warrior and Mage Classes. As your character gains strength in this occupation, he or she becomes a mage-warrior who is strong both in direct attacks and attack skills as well as in casting spells.
STR +5%
AGL -10%
GRD -15%
INT No Change
APR No Change
Max HP -10%
Max MP +10%
CC Rank No. of Battles Skill/Spell learned
Bouncer -- Bounce
Wanderer 12 FireSlash
Scout 12 BoltSlash
Battler 26 TwinHits
Enchanter 30 IceSlash
BladeMage 50 Disperse
Conqueror 40 Firebolt
Faust 50 Blazemost





Requirements: Warrior + Mage
Mastery Bonus: Max MP + 20


Sage


This holy one can use powerful spells only by enduring difficult training. You can become a Sage if you master both the Mage and Cleric Classes. As you rise in this Class, You learn high-level attack and support spells. Support spells are essential in the final stages of the game, during which powerful monsters appear. In addition, Sages consume less MP when they cast spells. While it is difficult to master the Sage Class, have at least one companion do so.
STR -30%
AGL +5%
GRD -20%
INT +20%
APR No Change
Max HP -20%
Max MP +20%
CC Rank No. of Battles Skill/Spell learned
Student -- Defeat
Counsel 15 Barrier
Arbiter 23 Blizzard
Seer 27 MagicWall
Oracle 45 HealUs
Wise One 40 Revive
Elder 50 Summon
Prophet 50 Explodet



Requirements: Mage + Cleric
Mastery Bonus: Max MP + 20
Class Combination Skill/Spell Learned
Sage + TeenIdol LifeDance


Tamer


This hunter stays apart from others while traveling in an attempt to protect the monsters. Because Tamers constantly study monsters, they find it easy to recruit them. If you want to develop the Monster Park to its highest level, you should have a Tame in your party. As a Tamer rises in the profession, they become specialists in monsters and lean how to attack using air and gas. They also become even better at recruiting monsters.
STR No Change
AGL +10%
GRD No Change
INT +20%
APR +5%
Max HP -5%
Max MP -5%
CC Rank No. of Battles Skill/Spell learned
PetOwner -- PoisonGas, Tamer
Groomer 18 ---
RanchHand 15 SleepAir
Tracker 25 FrigidAir
Hunter 19 PalsyAir
Handler 16 BlazeAir
Trainer 32 PoisonFog
BeastLord 40 BeDragon





Requirements: Thief +Shepherd
Mastery Bonus: GRD + 15


TeenIdol


This Character Class requires you to be an expert at many forms of entetainment. You must first master the Dancer, Bard, and Jester Classes. As entertainment professionals, TeenIdols are tops when it comes to style. Sometimes an enemy is so surprised by their appearance that they forget to attack! As you rise in the profession, your dancing and singing improves, and it becomes easier to transfix monsters.
STR -20%
AGL -10%
GRD -10%
INT No Change
APR +15%
Max HP -20%
Max MP +10%
CC Rank No. of Battles Skill/Spell learned
Fan -- ---
Groupie 10 Flash
Rebel 15 Ironize
Performer 15 EerieLite
Star 25 Hustle
Artist 35 BackFlip
Sellout 40 FireTower
Icon 40 LifeSong


Requirements: Bard + Dancer + Jester
Mastery Bonus: APR + 20
Class Combination Skill/Spell Learned
TeenIdol + Sage LifeDance


Advanced Classes


Godhand


Only those who prove their prowess in all weapon and combat skills can act as the master and ultimate wielder of divine deeds, the Godhand. Choosing to master both the Dragoon and Paladin is an obvious choice, considering that they have the least requirements, but the road to mastering everything required is tough and time consuming. Those who succeed can become a Godhand and strike awe in the hearts of even the most wicked monsters. Most skills and spells learned as a Godhand are very strong, and they help you considerably in the final stages of the game.
STR +25%
AGL +10%
GRD +5%
INT No Change
APR No Change
Max HP +10%
Max MP -10%
CC Rank No. of Battles Skill/Spell learned
Saint -- ---
Angel 20 MetalCut
Archangel 20 HealUs
Throne 40 RockThrow
Cherubim 40 Sacrifice
Seraphim 30 GigaSlash
Celestial 30 Revive
Demigod 60 UltraHit





Requirements: Dragoon + Paladin
Mastery Bonus: STR + 25


Hero


This is the ultimate occupation, open only to those who have the power to save the world. You can't become a Hero unless you first master three Intermediate Character Classes. The spells and skills you can learn are hard, but Heroes display awesome power. Another perk of being a Hero is that as your CC Level rises, you automatically recover more HP during a battle.
STR +10%
AGL No Change
GRD No Change
INT +15%
APR +10%
Max HP +10%
Max MP +10%
CC Rank No. of Battles Skill/Spell learned
Archetype --- ---
Defender 8 Ironize
Paragon 12 Revive
Savior 30 Zap
Guardian 30 DeMagic
Avatar 30 Thordain
Legend 40 GigaSlash
Chosen One 50 Alldain





Requirements: Any 3 intermediate or advanced classes
Mastery Bonus: Max HP + 31


Summoner


This mysterious priest can easily change the weather or even cause the earth's crust to move. You can change to this occupation only if you first master the Sage and TeenIdol Classes. A Summoner learns many spells and special skills to harness the powers of heaven, earth, and lightning. You also use less MP as you advance through the CC Ranks. If you master this Character Class, the number of spells at your disposal will certainly help lead your party to victory.
STR -10%
AGL +15%
GRD -10%
INT +20%
APR No Change
Max HP -10%
Max MP +20%
CC Rank No. of Battles Skill/Spell learned
Theurgist --- Meditate
Conjuror 30 DefeatMax
Geomancer 30 Magma
Elemental 30 Tremor
Maelstrom 30 HellFlame
Tempest 30 DeMagic
Fury 50 Hellblast
Ragnarok 50 Summoner





Requirements: TeenIdol + Sage
Mastery Bonus: Max MP + 30




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