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Super Robot Taisen OG: Dark Prison

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Super Robot Taisen OG: Dark Prison [By fatgamecat]

Super Robot Taisen OG: Dark Prison



SRW Dark Prison Ex-Hard Walkthrough
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Videos:
http://www.youtube.com/playlist?list=PLi40GY1ofTAd1Cm9w4xi7OiGFOpH13Szr

Secrets:

Kill count bonus parts:
Scenario 18 (awarded on S21) - Gaen 85 kills. Full Electron Cannon
Scenario 20 (awarded on S21) - Al-Hamad 50 kills. MTDM Shooter
Scenario 23 - Yon 100 kills. High Performance CPU

 

Playthrough (ex-hard mode):

Low turns, no Neo Granzon code, all SR points, no free NG+ parts used

S1 - 4 turns (0)
SR Point: Kill 10 enemies by 3PP

Twin up, rush forward and kill everything. Destroy boss for +10 hit part. Boss
flees under 10k HP. Pretty much the same on hard-ex except it's harder to 4
turn.


S2 - 3 turns (0)
SR Point: Kill 10 enemies by 2PP

Once you get the SR point, ER grunts arrive at 2 o clock.


S3 - 5 turns (-3)
SR Point: Destroy the Guarlion Custom. It retreats at 8000 HP.

Boss has high hit/dodge and defends on player phase. Get it to low HP then
counterattack w/ Shuu + Saphine during EP to get the SP. Alberto learns accel
at lv 18 which is useful on the next stage. Cut off a good 3 turns this time
around.


S4 - 4 turns (-1)
SR Point: Yon must kill 6 enemies by 4PP.

Build up enough willpower so Yon can use her ALL attack, which should make
getting the SP easy. The enemies in water are easier for Yon to hit. Weaken
them for her and/or use support attacks. Boss doesn't flee. Cut one turn on
ex-hard by rushing for the boss faster.


S5 - 6 turns (-1)
SR Point: Defeat 12 enemies by 3 PP.

Winning condition is to Shuu MAP 3 generic bships at the same time by 10PP,
then surround the boss ship with your other 4 pilots (no time limit). The SR
point is easy to get by nuking the initial grunts. The southmost generic
battleship has a part drop. You get a bunch of parts and weapons for finishing
this scenario.


S6 - 4 turns (-3)
SR Point: Destroy the boss. It retreats at 10000 HP.

After killing some grunts or reducing boss below 17-20k or 3EP, two named
pilots and some grunts arrive at 4-5 o clock. Once the reinforcements arrive
the boss starts defending on PP. The boss tends to target Shuu for some reason.
You can either try to counterkill him during EP or use a MB to kill him on PP
while he defends. Both named reinforcement pilots have part drops.

On ex-hard you can counterkill the boss with Shuu and Saphine if you proc her
ace bonus, or still use a MB. I sacrificed part drops from the reinforcements
to cut 3 turns.

Maximum break kill: First counterattack with Shuu's armor debuff so he's
already debuffed on the turn you start the MB. Get the boss very close to 10000
HP. Do a MB with Shuu + Alberto in Grungust with Fighting Spirit enabled, with
Selena in Gesterbein and Saphine supporting. If you do all that right you
should do about 10100-10400 damage depending if Selena and Saphine crit. It
helps a lot if Shuu has weapon upgrades - if you have no upgrades it'll be a
very close call.

Btw the A Adapter on Saphine helps a lot so she can be on the ground with your
other pilots that have B air/A ground.


S7 - 6 turns (-2)
SR Point: 3 golems must be alive by the end of stage

Clean up some grunts quickly before your golems take too much damage. Selena
and Saphine are the only two pilots you get to use. No reinforcements or
anything, just grunt filler.


S8 - 3 turns (-2)
SR Point: Destroy 10 enemies in 2 turns.

Kill enough grunts and more grunts arrive at 1-2 o clock. Another grunt filler
stage.


S9 - 7 turns (-1)
SR Point: Move Shuu to the first destination within 4 turns.

What kind of SP is this? Is this a joke? After moving to the destination, you
move to another destination in the NW corner within 5 turns. Apparently you get
a ton of items if you defeat all enemies during this stage.

To get the bonus parts on a 1st playthrough, upgrade Shuu's weapons so his MAP
is strong enough to one shot most of the grunts, then give him a +1 mov part
and use MAPs and counterattack efficiently. Don't burn all his EN on ALL
attacks, manually select weaker attacks when possible.

I'm pretty sure you can't get the bonus parts on this stage on ex-hard unless
you use the Neo Granzon code or somehow learn Hot Blood.

Destroy all enemies aside from the bship for bonus parts: Solar Panel, S
Adapter, Soul of Metal, SSP Drink, and Graviton Launcher


S10 - 5 turns (-4)
SR Point: Make both bosses retreat and/or destroy them on the same turn. They
both retreat under 10000 HP.

You start with Shuu. On 2EP grunts and bosses arrive at 6 o clock, and on 3PP
allies arrive at 9 o clock. I cut off 4 turns by moving Shuu south and
countering/MAPping the reinforcements instead of attacking the initial enemies,
and using a faster boss kill setup using an attack + counterattack.

You don't have to destroy both bosses for the SR point but they drop parts. If
you want the bonus parts on stage 12 you must destroy both bosses, not just
make them retreat.


S11 - 5 turns (-2)
SR Point: Kill 20 enemies within 4 turns.

Winning condition is reduce boss's HP below 1000 then surround it with 4 units,
and don't destroy it or let it escape to the south. After its surrounded,
reinforcements arrive near the captured bship. Afterward defeat all enemies
within 3 turns(?) to finish. I cut two turns by moving faster and using the
movement debuff weapon.


S12 - 3 turns (0)
SR Point: Kill 15 enemies within 2 turns.

If Oleg is reduced below 9000 HP or less than 8(?) grunts are remaining, the
stage ends. Accel Shuu in to counterkill/MAP everything down. To get the bonus
part, destroy all grunts, which requires a MAP attack. You might also have to
reduce Oleg below 9k HP with the same MAP attack for the bonus parts, not
sure.

If you destroyed both bosses in S10 and defeated all enemies besides Oleg, you
get some bonus parts: Tesla Drive S, Hyper Jammer, Crest of Hero.


S13 - 5 turns (0)
SR Point: Complete the stage in 5 turns.

The winning condition is to get every enemy to cross over past the highlighted
tiles. It's not necessary to defeat them all as long as they move past the
line. The faster you kill the enemies, the faster more of them will start
moving across the line. Kill as many as possible quickly for a 5 turn clear.
The bigger enemies have 7 range, small guys have 6 range. It's ok to weaken
enemies before they cross if needed.

There are two bosses but I'm not sure if defeating them awards any parts.


S14 - 5 turns (0)
SR Point: Complete the stage in 5 turns.

Defeat 25 enemies to finish. Twin up, use Assault and MAP attacks. To kill all
enemies and get the bonus part (+crit) you need to kill the last group of
enemies with a MAP, because the stage ends after 25 kills (7 enemies
remaining).

On ex-hard it's very difficult to get the bonus part without Neo Granzon
because non-upgraded MAP can't one shot the NE grunts without a crit. I tried 4
turning this stage but it didn't seem to work out, forgive me if I missed a
chance to cut a turn.


S15 - 3 turns (-2)
SR Point: Terius must survive the stage.

Kick some grunts around with Shuu and Saphine, allied reinforcements on 3PP.
Pretty much another grunt filler stage.


S16 - 6 turns (-2)
SR Point: Complete the first part of the stage in 4 turns.

Accel/continuous, split up, kill golems. Afterward kill more golems with
Terius.


S17 - 5 turns (-1)
SR Point: Destroy Resuri's mech by turn 3 PP.

Kind of a strange SR point, I'm not sure why bumrushing Resuri makes sense. If
his HP falls below 50%(?) he summons a bunch of golems around him. Might be
able to avoid the golem spawn if you kill him with a strong attack from above
50%. Afterward clean up everything else.

The second reload in this video was me accidentally choosing to end the game
after quicksaving.

Pilots start learning hot blood around lv 33-35.
Selena learns hot blood at 33.
Yon learns Hot Blood at 34.
Saphine learns Love at 34.
Shuu learns Hot Blood at 35.
Alberto learns Spirit at 35.
Terius learns Hot Blood at 37.
Selena's robot learns Resupply at 39.
Monica learns Love at 39.


S18 - 5 turns (0)
SR Point: Complete the stage in 5 turns.

Bunch of volkruss enemies. Use counterattacks, accel, and hot blood to take
them out by turn 5.

By end of scenario 18 (awarded on S21) - Gaen 85 kills. Full Electron Cannon


S19 - 2 turns (-1)
SR Point: Complete the stage in 3 turns.

Not much to say. Another grunt filler stage, although the grunts are tougher
this time.


S20 - 11 turns (-1)
SR Point: Defeat Gaen within 3 turns.

Reduce Gaen's HP below 35k(?) and allied reinforcements arrive. Try to get
allies on turn 1 to help defeat him by turn 3. It helps a lot if Saphine or
Shuu have Love/Hot Blood, but still possible without.

Same tough grunts as last stage, but this is the last time you encounter them.
After defeating initial enemies, two new bosses appear and everyone regains
full SP. As usual use as many seishins as possible (hot blood, etc.) before
triggering the SP regen.

Reduce the red boss's HP below 11k without killing it, then Shuu will regain
all his SP and stats. Afterward kill the main boss on the platform while
tanking the other grunts. It has 252k HP, guard, and lv 7 prevail so be
prepared for a slugfest. It has no HP regen and it can't do much once its EN
runs out. On ex-hard it has an ace bonus that uses Confuse one time when its HP
is below 50%.

I recorded a 12 turn clear, but went back to a previous save and did 11 turns.

By end of Scenario 20 (awarded on S21) - Al-Hamad 50 kills. MTDM Shooter


S21 - 6 turns (-3)
SR Point: Defeat the boss. The stage ends if the boss falls below 30k HP.

Oh boy, it's the super weak SRW D grunts you faced in most of 2nd OG. Defeat
enough and the boss and more grunts appear. 30k damage isn't hard to do with
hot blood/spirit/love. I did about 38k with a MB. Best MB is still Shuu +
Alberto in Grungust w/ Selena and Saphine supporting.

You should get some extra parts/weapons if you met the kill count requirements
for Gaen (85) and Al-Hamad (50) earlier.

Last couple stages are in spaaaaaaaaaaaaace.


S22 - 6 turns (-1)
SR Point: Defeat 24 enemies in 3 turns.

Deal lots of counterattacks to clear out the initial wave in 3 turns for the SR
point. On 3PP Shuu and Saphine arrive. You can finish the stage either by
killing 11 more grunts (35 total) or reducing the boss below 35k HP.


S23 - 8 turns (-1)
SR Point: Defeat 18 enemies in 3 turns.

Another grunt filler stage, although the grunts are pretty tough on ex-hard.
Some grunts will run for the ship you have to protect and others will chase
after your party. Once you defeat 18 grunts, more arrive at 11-12 o clock.
Clear everything to finish.

By end of Scenario 23 - Yon 100 kills. High Performance CPU


S24 - 5 turns (-1)
SR Point: Complete the stage in 6 turns.

The win condition is to lower some/all carrier ships below 4k HP without
letting any escape to the north. I'm pretty sure you can still complete the
stage and get the SR point while destroying one or more of the ships, but I'm
not sure if it has any other impact on the game. Do it in 6 turns for the SR
point. Surprisingly I knocked a turn off this one.


S25 - 8 turns (-2)
SR Point: Reduce the boss below 40k HP within 6 turns.

After destroying all grunts or 4EP, a boss and a few grunts appear at 12 o
clock. You have until 6EP to reduce the boss under 40k so that it flees. It's
one of those bosses with a barrier above 120 will. Afterward move everyone to
the escape point by 10PP to finish.


S26 - 2+6 turns (-1)
SR Point: In part 2, destroy all grunts by 5PP.

Part 1
To get a Liege Geios, reduce one of their HP below 1000 while destroying all
other enemies.

Part 2
The moon counts as air/ground, not space terrain. The goal is to reduce the
boss's HP under 20k. For the SR point destroy all grunts by 5PP. Use W combo
weapons + support attacks + counterattacks to take out the support defenders
quickly. Afterward deal with the boss.

 

S27 - 25 turns (-13)
SR Point: None

On NG+ the 3 guest allies don't get their kill counts back. Have to get them 8
kills each to get their ace bonus again. On ex-hard they don't have any
pre-upgrade bonus, making them less useful.

After destroying enough grunts or 5PP, Shuu, Monica, and Saphine arrive at 3 o
clock. Use Shuu's MAP to quickly dispose of the Leige Geios. After destroying
the orange mech some more Leige Geios appear around the boss.

The boss doesn't move. He has 332k HP, status immunity, a 14 range attack and
huge target AOE MAP. Once you reduce him below 100k more Leige Geios appear
around him. He also gets Awaken every turn under 30% HP.

To save turns I ignored the orange boss and went straight for the main
battleship. On ex-hard I mainly had Shuu deal damage while getting a ton of
seishin, repair, and resupply support. Could have done it a bit better/more
reliably, but it was good enough. Thanks for watching.

First run (normal) turn count 207
2nd run (ex-hard) turn count 162 (-45)
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