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Zoids: Legacy

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Build Details

Zoids: Legacy



Cost:  Money required to build the Zoid.

   Core/Parts required:  Parts that must be used to build the Zoid. (If any.)

   Base Zoid:  This Zoid is required, and will be used to build the new Zoid. 
               (If any Base Zoid is required.)
               (CAU Zoids are built into the existing Zoid.)


HP: Durability of the Zoid. The Zoid becomes unable to battle once this value 
    becomes 0. The Zoid also will be destroyed, and need to be repaired.

EP: All Zoids start out with EP half the amount of their MAX EP in battle.
    Certain weapons require EP in order to be used. 

GEP: The GEP is the amount of EP the Zoid automatically recovers every turn in 
     battle. If the Zoid chooses to wait and puts to standby, it will also 
     recover an additional EP equal to its GEP.

SP: Affects IV, Accuracy, and Avoid of the zoid.

MM: Affects the Accuracy of the Zoid. (Theorized to affect Avoid.)

IV: Affects the order in which the zoid takes action.
    IV = SP + SR

DF: The higher the value, the less damage the zoid takes in. 
    The damage calculation for most attacks is:
    Damage = Weapon AT - Target Zoid's DF
    DF = 0 if attack is Critical or has DF Ignoring attribute.

AM: The higher the value, the lesser the chances of receiving Critical hits.
    This is a value in Percentage, and never exceeds 99.

DCP: The higher the value, the less likelihood of receiving Freeze Status from 
     a normal attack. If a Zoid is hit by an attack with an AT value higher 
     than it's DCP, there is a good chance that the Zoid will be hit with 
     Freeze Status, even if that Attack does not normally cause Freeze Status.

SR: This Stat affects IV directly. (Not much else is known about this stat.)

CLV: The required Level of the Pilot for the zoid. If the Pilot's Level is less 
     than the CLV of the Zoid, the lower the Pilot's level, the lower the 
     ability of the Zoid will be. Zoid type and Zoid Compatibility will be 
     taken into consideration here.
     CLV affects the stats according to:
     IF ( Level < CLV ) then,
     Stat * (Level/CLV) = Result

TP: The higher the value, the more bonuses Zoid receives for HP, EP, GEP, SP, 
    MM, DCP, CP. 
    Maximum value of TP is 200. TP will increase 1 every time you take that 
    Zoid into battle and win that battle.
    TP affects the stats according to:
    Stat x (1 + TP/200) = Result
      In summary:
    2 TP = 1% Increase  (Maximum 100% increase)

CP: If the total WP exceeds the CP of the Zoid, the SP, MM, and HR(not shown) 
    Stats of the Zoid will be reduced. The factor by which the zoid will be 
    affected by is:
    IF (Equipped CP - MaxCP equals 0 if CP is less than MaxCP):
    Stat * (1 - (CP - MaxCP)/MaxCP) = Result

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