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Final Fantasy Tactics

(as "Final Fantasy Tactics: The War of the Lions")

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Knight

Final Fantasy Tactics



Knight Job Class (Final Fantasy Tactics)

Knight Job Class – Final Fantasy Tactics

I hate to love Knight. It's a well-rounded job fully equipped with armor and sword. The Equip Armor ability is invaluable for job classes that lack in defense. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Trying to break their sword, which may or may not work, is just a waste of time. Using the Archer's "Concentrate" helps prevent missing, but that still doesn't help bring usefulness to this ability when you're fighting characters that die in 2-3 hits. However, the Knight's abilities are invaluable during the Zodiac Brave battles. They're especially valuable in the battle where Ramza fights one-on-one. What's awesome about the break abilities is that they work on any enemy in the game - even the final boss!

Male Knight Job Class Sprite Female Knight Job Class Sprite Male Knight Job Class Sprite Female Knight Job Class Sprite
Requirements: Squire Level Two
Weapons: Sword, Knight Sword, Shield
Helmets: Helmet
Armor: Armor, Robe

 

The Knight Job Class is one of the strongest and most powerful classes you will have access to in Final Fantasy Tactics. The Knight features two bonuses that make it an obvious choice for beginning warriors in Chapter One: higher HP, coupled with the ability to equip heavy armor and helmets. The benefits that these bonuses bring provide a certain amount of longevity to the characters training in this class.

Action Abilities: Battle Skill

  • Head Break: Breaks an enemy's helmet.
  • Armor Break: Breaks an enemy's armor.
  • Weapon Break: Breaks an enemy's weapon.
  • Shield Break: Breaks an enemy's shield.
  • Magic Break: Takes away enemy MP.
  • Speed Break: Slows down enemy speed.
  • Power Break: Takes down enemy's strength.
  • Mind Break: Takes down enemy's magic strength.

Reaction Abilities

  • Weapon Guard: Block an attack with your weapon.

Support Abilities

  • Equip Armor: Enables a character to equip heavy armor, regardless of class.
  • Equip Sword: Enables a character to use a sword, regardless of class.
  • Equip Shield: Enables a character to equip a shield, regardless of class.

Movement Abilities: None  


Baseline Statistics
Move Jump Speed C-EV AT +/- MA +/- HP +/- MP +/-
3 3 8 10% + Same + Same

 

Battle Skill
Name Description Range Effect Vertical MP Speed JP
Head Break Destroys target’s equipped hat or helmet, decreasing protection and HP. Can be countered by the Maintenance support skill. Depends on weapon 0 Now 300
Armor Break Destroys target’s equipped armor, clothes, or robe, decreasing his/her protection and HP. Can be countered by the Maintenance support skill. Depends on weapon 0 Now 400
Shield Break Destroys target’s equipped shield. Can be countered by the Maintenance support skill. Depends on weapon 0 Now 300
Weapon Break Destroys target’s equipped weapon, reducing his/her attack power greatly. Can be countered by the Maintenance support skill. Depends on weapon 0 Now 400
Magic Break Reduces target’s MP by half. Depends on weapon 0 Now 250
Speed Break Diminishes target’s Speed level, two points at a time. Depends on weapon 0 Now 250
Power Break Reduces target’s physical attack power, two points at a time. Depends on weapon 0 Now 250
Mind Break Reduces target’s magic attack power, two points at a time. Depends on weapon 0 Now 250

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Job Charater


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