Final Fantasy Tactics
(as "Final Fantasy Tactics: The War of the Lions")
ไฟนอลแฟนตาซี แทกติกส์
Lancer
Final Fantasy Tactics
Lancer Job Class – Final Fantasy Tactics
Fans of Final Fantasy IV rejoice! Lancers are awesome! Their jump attack does a lot of damage. Just make sure target's CT is below 50, or they might move out of the way before you land. Being absent from the battlefield during a jump allows them to evade any attacks aimed at them.
Requirements: Thief Level Two
Weapons: Helmet Armor: Armor, Robe
The Lancer Job Class takes its action abilities from the attacks of Dragons, jumping up in the air to crush their enemies below. The Lancer’s attacks can inflict a substantial amount of damage if timed accurately. Since there is no telling when exactly in the AT List the end of the attack will take place, luck plays a key role in the attack’s success.
Lancers are powerful fighters that can make use of the Spear weapon type, which has an attack radius of two panels. If you’re looking to add a strong physical ally to your Attack Team, the Lancer is a good choice.
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Action Abilities: Jump
- Level jump 2: jump 2 panels away from your target.
- Level jump 3: jump 3 panels away from your target.
- Level jump 4: jump 4 panels away from your target.
- Level jump 5: jump 5 panels away from your target.
- Level jump 8: jump 8 panels away from your target.
- Vertical jump 2: jump 2 panels high.
- Vertical jump 3: jump 3 panels high.
- Vertical jump 4: jump 4 panels high.
- Vertical jump 5: jump 5 panels high.
- Vertical jump 6: jump 6 panels high.
- Vertical jump 7: jump 7 panels high.
- Vertical jump 8: jump 8 panels high.
Reaction Abilities
- Dragon Spirit: Get an automatic Reraise after getting hit, quite useful.
Support Abilities
- Equip Spear: Equip a spear, regardless of class.
Movement Abilities
- Ignore Height: jump as high or drop down from very high, regardless of your jumping ability.
Baseline Statistics
Move | Jump | Speed | C-EV | AT +/- | MA +/- | HP +/- | MP +/- |
3 | 4 | 8 | 15% | + | – | + | – |
Jump
Name | Description | Range | Effect | Vertical | MP | Speed | JP |
Level Jump 2 | Allows the character to jump two panels horizontally. | 2 | 1 | 0 | — | — | 150 |
Level Jump 3 | Allows the character to jump three panels horizontally. | 3 | 1 | 0 | — | — | 300 |
Level Jump 4 | Allows the character to jump four panels horizontally. | 4 | 1 | 0 | — | — | 450 |
Level Jump 5 | Allows the character to jump five panels horizontally. | 5 | 1 | 0 | — | — | 600 |
Level Jump 8 | Allows the character to jump eight panels horizontally. | 8 | 1 | 0 | — | — | 900 |
Vertical Jump 2 | Allows the character to jump two panels vertically. | 0 | 1 | 2 | — | — | 100 |
Vertical Jump 3 | Allows the character to jump three panels vertically. | 0 | 1 | 3 | — | — | 200 |
Vertical Jump 4 | Allows the character to jump four panels vertically. | 0 | 1 | 4 | — | — | 300 |
Vertical Jump 5 | Allows the character to jump five panels vertically. | 0 | 1 | 5 | — | — | 400 |
Vertical Jump 6 | Allows the character to jump six panels vertically. | 0 | 1 | 6 | — | — | 500 |
Vertical Jump 7 | Allows the character to jump seven panels vertically. | 0 | 1 | 7 | — | — | 600 |
Vertical Jump 8 | Allows the character to jump eight panels vertically. | 0 | 1 | 8 | — | — | 900 |