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The Walking Dead: No Man's Land

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My favorite team combinations

The Walking Dead: No Man's Land



Last updated: October 26, 2020.

This post will highlight some of the teams that I use most frequently. The first hero in each team represents the recommended leader of a team. I know that not everyone has the ability to reroll all of their heroes to have perfect traits, so unless there is a specific hero I have in mind, there are times where I may refer to a general survivor class (like "Scout" or "Bruiser"). These can be heroes or non-heroes, but in many situations, heroes are generally better because they have higher base damage/health and also useful leader traits.

Scout Daryl -- Scout Rick -- Bruiser
- Best situations to use this team: Almost every situation. Daryl's Prowl will allow you to get a lot of extra attacks in. Both Daryl and Rick are great at killing regular and special walkers. If you run into trouble, a Bruiser can help stun walkers and take some hits.
- Additional notes: Gear setup depends on the situation, but I recommend: Daryl's Hunting Knife for Daryl, Tactical Spear for Rick, and Morgan's Staff for your Bruiser (preferably Morgan/Eugene/Glenn).
- Example: Attention Class 46.1The Back Lot 45.1

Scout Daryl -- Scout Rick -- Scout
- Best situations to use this team: Similar to the above, but better in situations where there is more space to maneuver where you can run and avoid walkers.
- Additional notes: Gear setup depends on whether there are spawns or not, but I recommend a combination of Daryl's Hunting Knife, Tactical Spear, and Swift Strike Spear.
- Example: Lost Bunker 49.2Abandoned Camp 48.2

Eugene/Glenn -- Bruiser -- Bruiser
- Best situations to use this team: Maps where you have to open gates, open crates, or run to the exit.
- Additional notes: Glenn is a great leader in situations where you start off surrounded by a lot of walkers. Eugene's leader trait allows for extra survivability. Morgan is a good leader at lower levels, but when one-shot critical hits from walkers bring you into struggle, then Morgan's trait isn't really worth it. Tactical Staff can be a game-changer here.
- Example: Escape Map 50.1Woodbury 49.1

Sasha -- Assault -- Assault
- Best situations to use this team: Maps where you have a large number of regular walkers and potentially some special walkers. Use your Assaults to stun walkers and charge with Sasha's leader trait.
- Additional notes: Sasha is usually best off with either the Harpoon rifle or a rifle that can start fires. Critical Aim can help provide additional stun opportunities. Abe and Rufus (with rerolled traits) are ideal Assaults to pair with Sasha. Lucky, Revenge, and Retaliate on your Assaults will maximize their chances of charging. Damage Reduction and Dodge will help your Assaults survive longer.
- Example: Boombox 50.1Army of 3 50.2

Sasha -- Bruiser -- Bruiser
- Best situations to use this team: Similar to above, maps where you need to build a stun wall and kill special walkers.
- Additional notes: Sasha is usually best off with the RPG. Critical Aim can help provide additional stun opportunities. Eugene and Glenn (with rerolled traits) are ideal Bruisers to pair with Sasha. Lucky, Retaliate, and Punish on your Bruisers will maximize their chances of charging. Be careful to not let your stun wall break down. Damage Reduction and Dodge will help your Bruisers survive longer.
- Example: Hershel's Farm 50.2Vermin Control 50.1

Sasha -- Eugene/Glenn -- Assault
- Best situations to use this team: Similar to above.
- Additional notes: Switching in Eugene/Glenn allows for some strategic versatility. Eugene is the ultimate tank, while Glenn can give you an advantage right at the beginning of the map if he starts charged.
- Example: Fish In A Barrel 50.1Junkyard Dwellers 50.1

Beta -- Scout Daryl -- Scout Rick
- Best situations to use this team: Maps where you need to get to an exit or search for clues, but there are enough walkers that you need to kill some first before you can accomplish your objectives.
- Additional notes: Be careful with Scout Daryl. His Prowl can break a herd. But once you get used to using him with Beta, he is a very powerful tool because he can kill and herd all at once.
- Example: The Box 50.1 or Good Neighbors 50.1

Beta -- Scout -- Bruiser/Scout
- Best situations to use this team: When you are trying to get to an exit, open crates, etc. but don't need to kill walkers. This is a versatile team that allows you to herd, stun, and run.
- Additional notes: Bruiser Glenn and Scout Glenn are usually my preferred teammates here. Bruiser Glenn's charge points can be very helpful, while Scout Glenn's ability to open a box and move helps you get out faster.
- Example: Jail Break 50.2Building Blocks 50.2

Scout Rick -- Bruiser -- Bruiser
- Best situations to use this team: Maps where you are overwhelmed by large numbers of walkers, but you have some time to get yourself into position and clear out some walkers.
- Additional notes: Rick as a leader can help pass charges between him and your Bruiser heroes (preferably Morgan/Eugene/Glenn). Swift Strike Spear can be useful for more quickly killing and charging up your survivors.
- Example: Cabin By The Lake 46.2

Bruiser Glenn -- Scout Rick -- Bruiser
- Best situations to use this team: Similar to the above, except Glenn's leader trait can help provide a valuable boost on maps where you might be surrounded and overwhelmed at the beginning.
- Additional notes: Nothing else to note.
- Example: Room Service 43.2

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