Final Fantasy 2
ไฟนอล แฟนตาซี 2
บทสรุปเกม
WALKTHROUGH
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Final Fantasy 2 Pixel Remaster [By ป๋าเปี๊ยกอยากแคสต์ ]
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Final Fantasy 2 [By WANOI วาโนอิ เกมเมอร์]
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Final Fantasy 2 [By Danny TH]
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Final Fantasy 2 [By เม้ง
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Final Fantasy 2 [By gamedee.2ya.com]
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Final Fantasy 2 [By Zande]
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Final Fantasy 2 [By Decibel per oxide]
Bug Attack
Final Fantasy 2
Bug attack - cancle - what is attack, how to do it, what effect and in which sectors can it be done? : It is a bug that can be used in FF2 from FC to PS after GBA onwards, this bug has been removed.
Result of this bug It's called the status pump of part 2, which is used more often, the more skilled it will be. The game will count the use of that command after selecting the command and selecting the enemy. After we choose, let the game do as we ordered or press cancel to cancel. It has the effect of increasing proficiency as well. During the high status Increasing proficiency becomes more difficult and requires more frequent commands. Those who want to save time on pumping status therefore don't want to waste time letting the computer do what we ordered. But press cancel to enter a new order again.
Method
Enter the desired command -> select the target -> to the next character queue, enter the command. Cancel to come back to force the same character again -> repeat the process until you think that the aptitude you want to increase will reach the level increase -> enter the command again to end that character's turn. -> Switch to the next character
For example, want to increase Frioniel's Holy magic aptitude and Maria's bow (assuming Maria is using a bow as a weapon).
Frioniel selects Holy -> selects a target -> to Maria's command line. Press cancel to force Frioniel again -> repeat the process 100 times and think that Holy level should increase -> Frioniel selects Holy and targets again to finish. Eye -> To Maria, select attack -> Select target -> To trigger the trigger. Press cancel to go back and force Maria again -> repeat the process 30 times and think the bow level should increase -> choose attack and target target again to end the turn -> when you want tidy Fight until you win the battle and see the results.
Because in one fight, all stats can be increased by 1 unit (in the case of HP, vitality increases, MP increases with spirit magic) and FF2 systems before GBA There will be opposite status. If one thing increases a lot, it may cause other things to decrease, for example, increasing attack power will reduce intelligence (see the last line of the first answer [FF2-001]), thus causing one battle to increase status. few kinds The command-and-cancel method is therefore more often used to pump the level of magic or weapon proficiency.
As well, the aptitude of weapons and magic can increase by 1 level per 1 battle. Due to the number of uses of spells and weapons in the pre-GBA sector. It's not a tube. But it's a number 0-99. When it reaches 100, it will upgrade that skill level and adjust the number of times to 0 again (in the case of GBA, it's actually a number displayed as a tube as well).
In fact, counting the number of times in the game's memory system counts from 0-254 and levels up when reached. 255 (0 to FE/FF in hex 2, but displayed as 0-99/100 for players to understand) at the early levels of a spell or weapon. The count will increase even faster. But when level up, especially level 10 and above Counting times will be even more difficult. Therefore, pressing to use and then cancel has to be done more often.
To estimate the number of uses to increase the skill level. Therefore, it can be assumed that it will be used at least 255 times per 1 fight (in practice, depending on the skill of the enemy as well If the enemy is more skilled, it will make the aptitude easier. In some cases, it may take 3-400 presses to increase the aptitude level by 1.)
The weakness of this method is The last character to receive the order. will not be able to use this method Because as soon as the target is pressed, it cannot be canceled because the game will start following our command immediately.