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Final Fantasy Tactics

(as "Final Fantasy Tactics: The War of the Lions")

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Geomancer

Final Fantasy Tactics



Geomancer Job Class (Final Fantasy Tactics)

Geomancer Job Class – Final Fantasy Tactics

The land is their weapon! Geomancer attacks aren't very strong, but as a bonus their attacks can cause many status ailments and it doesn't consume MP. Geomancers can equip swords so they're also strong physically.

Male Geomancer Job Class Sprite Female Geomancer Job Class Sprite Male Geomancer Job Class Sprite Female Geomancer Job Class Sprite
Requirements: Monk Level Three
Weapons: Sword, Axe, Shield
Helmets: Hat
Armor: Clothes, Robe

 

The Geomancer Job Class uses the earth’s intrinsic magic to attack enemies. Since its magic attacks are specific to terrain type, you have to collect quite a few of its skills before its magic is available and reliable. The Geomancer is definitely a sturdy character though. Its ability to use Swords and Axes, plus its AT strength, makes it a good front-line fighter. Also, the more JP you collect and use to learn Elemental attacks, the more useful Geomancers can be in battle.
 

Action Abilities: Elemental

  • Hell Ivy: Damages plus stops the enemy.
  • Pitfall: Damages plus causes Don't Move.
  • Water Ball: Damages plus causes Frog.
  • Carve Model: Damages plus causes Petrify.
  • Local Quake: Damages plus causes Confusion.
  • Kamaitachi: Damages plus causes Don't Act.
  • Demon Fire: Damages plus causes Sleep.
  • Quicksand: Damages plus causes Death Sentence.
  • Sand Storm: Damages plus causes Darkness.
  • Blizzard: Damages plus causes Silence.
  • Gusty Wind: Damages plus causes Slow.
  • Lava Ball: Damages plus instantly kills.

Reaction Abilities

  • Counter Flood: Counter a physical attack with Elemental.

Support Abilities

  • Attack Up: Increases your attack power.

Movement Abilities

  • Any Ground: Allows you to move on rough terrain at same speed as normal.

Move on Lava: Allows you to walk on lava. 


Baseline Statistics
Move Jump Speed C-EV AT +/- MA +/- HP +/- MP +/-
4 3 8 10% + + + +

 

Elemental
Name Description Range Effect Vertical MP Speed JP
Pitfall Effective on Natural Surface, Wasteland, Road.
Adds: Don’t Move
5 2 0 Now 150
Water Ball Water Elemental attack effective on Waterway, River, Lake, Sea, Waterfall.
Adds: Frog
5 2 0 Now 150
Hell Ivy Effective on Grassland, Thicket, Water Plant, Ivy.
Adds: Stop
5 2 0 Now 150
Carve Model Effective on Gravel, Stone Floor, Stone Wall, Mud Wall, Tombstone.
Adds: Petrify
5 2 0 Now 150
Local Quake Earth Elemental attack effective on Rocky Cliff, Lava Rocks.
Adds: Confusion
5 2 0 Now 150
Kamaitachi Wind Elemental attack effective on Book, Tree, Brick, Bridge, Furniture, Iron Plate, Moss, Coffin.
Adds: Don’t Act
5 2 0 Now 150
Demon Fire Fire Elemental attack effective on Wooden Floor, Rug, Box, Stairs, Deck.
Adds: Sleep
5 2 0 Now 150
Quicksand Water Elemental attack effective on Swamp, Marsh, Poisoned Marsh.
Adds: Darkness
5 2 0 Now 150
Sand Storm Wind Elemental attack effective on Sand Area, Stalactite, Salt.
Adds: Darkness
5 2 0 Now 150
Blizzard Ice Elemental attack effective on Snow, Ice.
Adds: Silence
5 2 0 Now 150
Gusty Wind Wind Elemental attack effective on Roof, Sky, Chimney.
Adds: Slow
5 2 0 Now 150
Lava Ball Fire Elemental attack effective on Lava, Machinery.
Adds: Dead
5 2 0 Now 150

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