Final Fantasy Tactics
(as "Final Fantasy Tactics: The War of the Lions")
ไฟนอลแฟนตาซี แทกติกส์
Mediator
Final Fantasy Tactics
Mediator Job Class – Final Fantasy Tactics
Just as its name implies, Mediator's ability is conversation. These guys are ok; they can use guns and you can get those cool monsters on your side.
Requirements: Oracle Level Two
Weapons: Gun, Knife Helmets: Hat Armor: Clothes, Robe
The Mediator Job Class fights through persuasion more than with brawn, which can become useful if you are interested in adding a few monsters to your party. The Mediator’s Invitation skill is unique to this class and can come in handy–especially for poaching purposes. Some monster types, such as Uribo, Hyudra, and Behemoth, don’t appear that often in the game, but their pelts offer great rewards. Inducing one of these into your party gives you the chance to breed the higher classes of that monster and increases your chance of acquiring certain items.
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Action Abilities: Talk Skill
- Invitation: Talk to enemies and make them understand your cause. If successful, you'll get a new friend and your enemy's CT will drop to 0, allowing you to whack him good.
- Praise: Raises target's Brave. Use this on your guys to make them physically stronger.
- Threaten: Make threats to your enemy and his brave will go down.
- Preach: Raises target's Faith. Use this to make your mages a little bit stronger.
- Solution: Use this to make your enemies lose faith.
- Death Sentence: You'll sentence the enemy to death if successful
- Negotiate: Get some money from your enemies.
- Insult: This'll cause your enemies to go berserk
- Mimic Daravon: Put your enemies to sleep with boring stories.
Reaction Abilities
- Finger Guard: Protects you from Talk Skills. Lol, with this ability I can just picture the Mediator sticking his middle finger at the enemy and saying "F*ck you, pussy!"
Support Abilities
- Equip Gun: Allows you to equip guns, regardless of class.
- Train: Once an enemy is at critical he automatically joins. Doesn't work on bosses, demons and apandas.
- Monster Talk: Allows you to talk to a monster, regardless of class.
Movement Abilities: None
Baseline Statistics
Move | Jump | Speed | C-EV | AT +/- | MA +/- | HP +/- | MP +/- |
3 | 3 | 8 | 5% | – | Same | – | – |
Talk Skill
Name | Description | Range | Effect | Vertical | MP | Speed | JP |
Invitation | Turns an enemy into an ally. Adds: Invitation |
3 | 1 | 3 | — | Now | 100 |
Persuade | Resets an enemy’s CT count. | 3 | 1 | 3 | — | Now | 100 |
Praise | Raises target’s Brave level by 4 points. | 3 | 1 | 3 | — | Now | 200 |
Threaten | Lowers target’s Brave level by 20 points. | 3 | 1 | 3 | — | Now | 200 |
Preach | Raises target’s Faith level by 4 points. | 3 | 1 | 3 | — | Now | 200 |
Solution | Lowers target’s Faith level by 20 points. | 3 | 1 | 3 | — | Now | 200 |
Death Sentence | Sentences target to death. Adds: Death Sentence |
3 | 1 | 3 | — | Now | 500 |
Negotiate | Receive Gil from enemy as tribute. | 3 | 1 | 3 | — | Now | 100 |
Insult | Character emerges enemy target, causing it to attack wildly, lowering its success rate. Adds: Berserk |
3 | 1 | 3 | — | Now | 300 |
Mimic Daravon | Droning on like Professor Daravon puts the target to sleep. Adds: Sleep |
3 | 1 | 3 | — | Now | 300 |