Round |
Enemies |
# 1 |
Shadow x 3 Soldier x 3 |
# 2 |
Driller Mole x 4 Hook Bats x 2 |
# 3 |
Rapid Thruster x 3 Surveillance Robot x 2 |
# 4 |
Rabid Dogs x 5 Creeper Plant x 2 |
# 5 |
The Volcanic Lord, who's Firagun will be extremely annoying throughout the fight, is pretty much as he was when fought in the story. Bash away when possible, and avoid the flaming masses on the ground caused by the Firagun. He will be accompanied by two Soldiers, so you should get them out of the way fast. This will prevent any interuptions of combos and other attacks, and allow you to take the lava breath down with a little bit more ease. Passing this round will now begin you at Round 6 when you die. |
# 6 |
Cannon Gun x 3 Silver Rock x 2 |
# 7 |
Icy Cubes x 3 Shadow x 4 Minute Bombs x ? |
# 8 |
Soldier x ? Silver Rock x ? Armored Knights x 4 Large Body x 1 |
# 9 |
Creepers x 4 Samurai x 1 |
# 10 |
While Yuffie is still weak to weapons, Tifa provides more of a challenge, and leaving her unchecked will often mean the interruption of your combos. So your primary focus should be on Tifa first. Get her out of the fight, and focus on Yuffie. Yuffie will teleport more often this time around, so you will need to keep more of an eye on her than before. Passing this round will now begin you at Round 11 when you die. |
# 11 |
Rapid Thruster x 5 Aeroplane x 3 |
# 12 |
Minute Bomb x 4 Magnum Loader x 1 Air Pirate x 2 |
# 13 |
Luna Bandit x 3 Driller Mole x 2 |
# 14 |
Lance Soldier x 2 Armored Knights x 2 Tornado Step x 2 |
# 15 |
Take the same strategy as you did with the Volcanic Lord, or use Berserk Charge. Be careful, as at random points, the Blizzard Lord will counter your attack, knock you away, and cause Key Point damage. This can spell end very quickly if you are not taking care of yourself. That being said, the ice on the ground isn't nearly the threat that the fire the Volcanic Lord used. And this one is also alone, which allows you to just deal solely with him. Passing this round will now begin you at Round 16 when you die. |
# 16 |
Soldier x 4 Wight Knight x 2 |
# 17 |
Strafer x 4 Neoshadow x 4 Aerial Knocker x 4 |
# 18 |
Luna Bandit x 2 Air Pirate x 2 Creeper Plant x 3 Wight Knight x 3 |
# 19 |
Dusk x 2 Assassin x 2 Dragoon x 1 |
# 20 |
In this round, you face none other than Pete. Pete will use his bombs whenever possible, so try to get a finishing move in when you can. This should start a series of invincibility, and damaging his HP. This will prevent a lot of his ability to attack from happening. Passing this round will now begin you at Round 21 when you die. |
# 21 |
Gargoyle Knight x 3 Armored Knight x 3 |
# 22 |
Fortuneteller x 2 Aeroplane x 1 Trick Ghost x 2 |
# 23 |
Soldier x 2 Creeper Plant x 2 Shaman x 2 |
# 24 |
Bulky Vendor x 3 |
# 25 |
Tifa and Cloud are both damage dealers. And this can spell trouble for you. Fortunately Limits are available through this fight. With limits, Despite their high HP, they should not be too much to handle. Just be sure to revive your comrades as quickly as possible, when they are knocked out. Passing this round will now begin you at Round 26 when you die. |
# 26 |
Bolt Tower x 2 Hammer Frame x 2 Neoshadow x 1 |
# 27 |
Gargoyle Warrior x 2 Rabid Dog x 4 Nightwalker x 4 |
# 28 |
Bookmaster x 2 Emerald Blues x 4 Shaman x 4 Silver Rock x 3 |
# 29 |
Sniper x 2 Gambler x 2 |
# 30 |
This fight will pit you against the Lord of the Underworld in complete darkness. The trick to the fight is getting in a few quick attacks on Hades, then running off before he can unleash his own hits. Listen carefully for "Feel the Heat". This signals Hades is about to launch a fireball at you. Dodge it, or deflect it back to him with a Reflect spell. It will not damage him, but it will stun him for a second tor two. Take the chance to get a few extra hits in. Passing this round will now begin you at Round 31 when you die. |
# 31 |
Samurai x 2 Berserker x 1 Creeper x 2 |
# 32 |
Dancer x 3 Water Clone x 3 |
# 33 |
Samurai x 4 |
# 34 |
Sorcerer x 2 |
# 35 |
Rapid Thruster x ? |
# 36 |
Berserker x 3 |
# 37 |
Sniper x 2 Assassin x 3 Dragoon x 4 |
# 38 |
Dusk x 6 Samurai x 3 Dancer x 3 Gambler x 4 Sorcerer x 1 |
# 39 |
Dragoon x 4 |
# 40 |
The two most powerful swordsman of the entire worlds...Leon and Cloud are here to try to force you out of the games. Fortunately for you, you are forced to have access to the Final Form, so use it and punish the two challengers as much as you can. Sometimes, they may interrupt you, or the Drive Bar will run out. If you get hit once, it will recover an entire Bar, so use it as necessary. |
# 41 |
Toy Soldier x 2 Graveyard x 2 |
# 42 |
Living Bone x 2 Fortuneteller x 1 |
# 43 |
Morning Star x 2 Large Body x 2 |
# 44 |
Living Bone x 3 |
# 45 |
Armored Knight x ? Surveillance Robot x ? (This is the same as the battle of 1000 Heartless). Just have to survive for 60 seconds) |
# 46 |
Hot Rod x 2 Devastator x 1 |
# 47 |
Bulky Vendor x 1 Lance Soldier x 2 Living Bone x 1 Emerald Blues x 2 Assault Rider x 2 Morning Star x 3 Crescendo x 5 |
# 48 |
In this battle with Hades pet, unfortunately, you are robbed of your Drive. So you get to beat the beast the good old fashioned way. Fortunately, he is much more docile, and does not move or jump around quite as often as he used to. This in no way means he is any easier than he was before. |
# 49 |
The key to the battle is to use Trinity Limit to deal as much damage as you can, without taking much of it. While you are fleeing, waiting for your MP to return, either support yourself with an Elixir, Ether, or use Final Form's Glide to fly faster than they can run. There is a catch to flying however, in the fat that Cloud can also fly. Advisable to take him out first, so you can get the chances needed to run. Then focus on Leon. This will remove the long range attackers. Next take out Tifa, as she is far stronger than Yuffie, and finally take Yuffie down. |
# 50 |
Round fifty is a duel with Hades alone. If you'll notice, you can't damage Hades, until Hercules creates Aura Orbs. This battle is near identical to that in the Hades Cup, fought when you visit Olympus Coliseum the second time to continue the plot. After he creates a wall of flame, he become invincible, so either cancel his attack and buy yourself some time with Aura Orb, or wait for him to become invincible again. He is also able teleport, which occurs about every two full attack runs, including your first hits and finishing attacks. |