
Fire Emblem: New Mystery of the Emblem
(as "Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu, Fire Emblem 12")
ไฟร์ เอมเบลม: นิว มิสเทอรี ออฟ ดิ เอมเบลม - ฮีโรส์ ออฟ ไลท์ แอนด์ แชโดว์
บทสรุปเกม
WALKTHROUGH
Formulas
Fire Emblem: New Mystery of the Emblem
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• Damage
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| - Total physical damage you can deal: | Strength + (Weapon Might, x3 if effective) + Weapon Triangle + Weapon Ranks Extra | ||||||
| - Total magic damage you can deal: | Magic + (Weapon Might, x3 if effective) + Weapon Ranks Extra | ||||||
| - Physical damage you can deal to the enemy: | Total damage you can do - (Enemy Def. + Terrain Bonuses) x 3 if critical | ||||||
| - Magic damage you can deal to the enemy: | Total damage you can do - (Enemy Res. + Terrain Bonuses) x 3 if critical | ||||||
| - Chance of making a critical hit: | |||||||
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If the user's skill is less than 20:
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(Skill/2) + Weapon Crit + Support Bonus + Class Bonuses | ||||||
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If the user's skill is greater than or equal to 20:
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(Skill - 10) + Weapon Crit + Support Bonus + Class Bonuses | ||||||
| - Chance of making a critical hit to the enemy: | Your chance to crit - the enemy's crit evasion | ||||||
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• Hit and avoid
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| - Total accuracy percentage when hitting: | (Luck/2) + Weapon Hit + Skill + Class Bonus + Support Bonuses + Weapon Range Extra + Weapon Triangle + 10 if is an Enemy in Lunatic | ||||||
| - Total accuracy percentage when hitting the enemy: | Tu porcentaje de precisión - Porcentaje de evasión del enemigo | ||||||
| - Evasion percentage: | Speed + (Luck/2) + Terrain Bonuses + Support Bonuses + Class Bonuses | ||||||
| - Double attacks: | If the speed compared to the enemy is greater than or equal to 4, you will do a double attack, and 4 with a brave-type weapon. | ||||||
| - Chance to evade a critical: | Luck + support bonuses | ||||||
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• Weapon Levels
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Points required to obtain it (each XX point is separate from the previous one)...
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| - Rank E ~ D: | 30 | ||||||
| - Rank D ~ C | 45 | ||||||
| - Rank C ~ B: | 60 | ||||||
| - Rank B ~ A: | 60 | ||||||
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- Note
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You gain 2 points for each time you use a weapon or staff, and you gain them even if you miss the attack. And contrary to what was previously in other games, there is no S rank for weapons in this Fire Emblem. | ||||||
| - Weapon Ranks Extra (E): | Nothing | ||||||
| - Weapon Ranks Extra (D) | Nothing | ||||||
| - Weapon Ranks Extra (C) |
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| - Weapon Ranks Extra (B) |
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| - Weapon Ranks Extra (A) |
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- Nota
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The bonus does not exist if you do not have the advantage with the weapon triangle in case of using a sword, lance or axe. It still exists if the battle turns out to be neutral. | ||||||
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• Bonuses that formulas can get for certain things:
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| - Terrain Bonuses: | Defense or Avoid from terrain, varies. | ||||||
| - Classes: | +5 chance to hit if you are a Sniper. +10 evasion if you are a Swordmaster. +5 chance to critical hit if you are a Sniper, +10 if you are a Berserker. |
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| - Effectiveness : | Every weapon effective against a certain class triples its might against them. | ||||||
| - Support Bonuses: | See here. | ||||||
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• Weapon Triangle:
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| - Strong weapon against... | Sword > Axes > Lances > Swords (There is no magic triangle) |
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| - Damage bonuses: | If it is strong against another, the strong one gains +1 damage and the weak one -1 damage. Only if you have rank A. | ||||||
| - Hit bonuses: | If it is good against another +5 (User rank is E or D), +10 (User rank is C to A). If it is bad against another -5 (User rank is E or D), -10 (User rank is C to A). |
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CHARACTER.
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