Final Fantasy 5
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All Items
Final Fantasy 5
This list is based on this file, which I assume was compiled from a hex dump of the ROM. You may want to grab it, it includes info that can be used in cheat codes (I think), as well as dummy items and call beasts, which are left out here.
If it says a weapon deals '*something*' damage, it deals more damage to enemies weak against the named element, and less to monsters strong against it. It might even heal monsters strong against that element. *something* could be Fire, Ice, Lightning, Water, Wind, Holy or Poison.
Also, remember that this list was made based on the old patch for the FF5 ROM, so if you're using a recent translation or the PSX version of the game, some of the items' names may be different from the ones you're used to.
General Items
ID # | Item | Effect(s) |
E0 | Potion | Recover 50 HP |
E1 | HiPotion | Recover 500 HP |
E2 | Ether | Recover 40 MP |
E3 | Elixir | Recover full HP/MP |
E4 | FenixDown | Recover from 'Wounded' status |
E5 | MaidnKiss | Cure 'Frog' status |
E6 | HolyWater | Cure 'Zombie' status |
E7 | TurtlShell | Ingredient for Mix |
E8 | Antidote | Cure 'Poison' status |
E9 | Eyedrop | Cure 'Blind' status |
EA | DragnFang | Ingredient for Mix |
EB | DrkMatter | Ingredient for Mix |
EC | Soft | Cure 'Stone' status |
ED | LuckMallet | Cure 'Mini' status |
EF | MagicLamp | Summons call beasts in battle, starting with Bahamut and working its way down to Chocobo Kick. Can be recharged by returning it to the place you find it (behind a waterfall in the 3rd world). (Thanks to Jon) |
F0 | Tent | Rest a night to recover HP/MP |
F1 | Cottage | Rest a night to recover to full HP/MP |
F2 | Giant | Doubles max HP when drank during battle |
F3 | Power | Raises attack power when drank during battle |
F4 | Speed | Effect of 'Haste' when drank during battle |
F5 | Protect | Raises defense power when drank during battle |
F6 | Hero | Raises all abilities when drank during battle |
Knives
ID # | Knife | Attack Power | Special Effects |
02 |
Knife | 4 | None |
03 | Dagger | 11 | None |
04 | Mithril | 20 | None |
05 | Kunai | 26 | +1 agility |
06 | MageMasher | 28 | +1 magic power, occasionally mutes enemies. |
07 | Guardian | 33 | Randomly blocks physical attacks. (Thanks to Keester) |
08 | Kodachi | 43 | +1 agility |
09 | Orialcon | 38 | None |
0A | Air Knife | 53 | Deals 'Wind' damage. |
0B | Assassin | 78 | +1 agility, Randomly casts 'Death'. (Thanks to Dan) |
0C | Sasuke | 96 | +1 agility, Randomly blocks physical attacks. (Thanks to Onion Kid) |
63 | Chicken | 3-127 | Causes you to run away in battle. Takes a few runaways to get its attack power up, using !Capture will prevent this effect. (Thanks to Jon) |
6B | ManEater | 86 | +2 magic power, vitality, strength, agility, effective against humanoid enemies. |
6C | Thief | 63 | +1 agility, chance of steal |
6D | Dancing | 48 | +1 magic power, agility, usually does random dances. |
Swords
ID # | Sword | Attack Power | Special Effects |
0D | Broad | 12 | None |
0E | Long | 19 | None |
0F | Mithril | 28 | None |
10 | Coral | 34 | Deals 'Water' damage. |
11 | Ancient | 40 | Occasionally causes enemies to age. |
12 | Great | 54 | None |
13 | Slumber | 46 | Occasionally puts enemies to sleep. |
14 | Defender | 96 | Randomly blocks physical attacks. (Thanks to Onion Kid) |
15 | Excalibur | 107 | +5 strength, deals 'Holy' damage. |
16 | Ragnarok | 137 | None |
55 | Blood Sword | 81 | +5 magic power, Drain HP from enemies. Do NOT use against undead. Misses often. (Thanks to Jon) |
56 | Rune Edge | 47 | Consumes MP to do a critical hit with every attack. |
57 | Flame | 60 | Deals 'Fire' damage. |
58 | Ice Brand | 62 | Deals 'Ice' damage. |
5C | Excalipur | 0 | Says 100 attack power in game but acts as 0. Still has 100 attack power when Thrown. (Thanks to Dan) |
61 | BraveBld | 144-23 | +5 strength, decreases in attack power by +/- 20 points if you run away, permanently. (Thanks to Jon and Dan) |
6E | Enhancer | 99 | +3 magic power |
Spears
ID # | Spear | Attack Power | Special Effects |
17 | Javelin | 52 | +1 strength |
18 | Spear | 22 | +1 agility |
19 | Mithril | 27 | None |
1A | Trident | 34 | Deals 'Water' damage. (Thanks to Dan) |
1B | Wind | 41 | Occasionally attacks with 'Aero 2' |
1C | Partisan | 59 | None |
1D | Heavy | 51 | None |
1F | Holy | 106 | +3 strength, deals 'Holy' damage. (Thanks to Dan) |
20 | Hiryuu | 119 | Dragons are weak against this weapon. (Thanks to Filter) |
Axes
ID # | Axe | Attack Power | Special Effects |
21 | Battle | 20 | None |
22 | Mithril | 25 | None |
23 | Ogre | 30 | None |
24 | Warhammer | 35 | None |
25 | Poison | 45 | Deals 'Poison' damage. (Thanks to Dan) |
26 | Earth | 55 | Randomly causes an earthquake. (Thanks to Jon) |
27 | Rune | 68 | +3 magic power, consumes MP to do a critical hit with every attack. |
28 | Thor | 78 | Deals 'Lightning' damage. (Thanks to Dan) |
69 | DoomCut | 40 | Randomly kills enemies. (Thanks to Jon) |
6A | Giant's | 88 | None |
Katanas
ID # | Two-Handed Sword | Attack Power | Special Effects |
29 | Ashura | 39 | None |
2A | Airblade | 41 | Occasionally attacks with a wind attack. |
2B | Kotetsu | 55 | None |
2C | Bizen | 48 | None |
2D | Kiku | 84 | None |
2E | Murasame | 94 | None |
2F | Masamune | 104 | Always attack first in battle. |
30 | Nimbus | 117 | Occasionally hits for double damage. (Thanks to ShaheenJim) |
Rods
ID # | Rod | Attack Power | Special Effects |
31 | Rod | 5 | +1 magic power |
32 | Fire | 13 | Deals 'Fire' damage, casts 'Fire3' and shatters if used as an item |
33 | Ice | 13 | Deals 'Ice' damage, casts 'Ice3' and shatters if used as an item |
34 | Thunder | 13 | Deals 'Lightning' damage, casts 'Bolt3' and shatters if used as an item |
35 | Poison | 29 | Deals 'Poison' damage. |
36 | Lillith | 27 | +3 magic power |
60 |
Wonder | 0 | +2 magic power, occasionally casts a random spell on the enemy, casts 'Return' if used as an item. (Thanks to Dan) |
37 | Wizard | 37 | Increases the power of all Black and White spells by 50%. (Thanks to Dan) |
Staffs
ID # | Staff | Attack Power | Special Effects |
38 | Staff | 6 | None |
39 | Mithril | 16 | None |
3A | Power | 0 | Attacks with 'Berzerk'. (Thanks to Dan) |
3B | Cure | 0 | +6 magic power, attacks with 'Cure2' |
3C | Light | 42 | +2 magic power |
3D | Sage | 50 | Increases damage of "Holy", very effective against Undead enemies. (Thanks to Onion Kid) |
3E | Judgement | 57 | +3 magic power, deals "Holy" damage. (Thanks to Onion Kid) |
Canes
These can be equipped by anyone who can equip staffs; basically, they are staffs which do the same amount of damage from the back row.
ID # | Cane | Attack Power | Special Effects |
94 | Flail | 13 | Same damage from back row. |
95 | MornStar | 47 | Same damage from back row. |
Crossbows
ID # | Crossbow | Attack Power | Special Effects |
3F | Flame | 36 | Deals 'Fire' damage. |
40 | Frost | 36 | Deals 'Ice' damage. |
41 | Thunder | 36 | Deals 'Lightning' damage. |
42 | Darkness | 39 | Randomly causes Blindness. (Thanks to Pootmonkey) |
43 | KillerBow | 46 | Randomly casts 'Death'. (Thanks to Dan) |
44 | Elfin | 53 | None |
45 | Yoichi | 98 | +3 strength, agility |
46 | Artemis | 108 | None |
65 | Silver | 35 | None |
66 | Gust | 66 | Randomly does XFight (i.e. attacks 4 times at half strength). (Thanks to Jon) |
67 | Mafuuji | 0 | Casts 'Quiet'. (Thanks to Dan) |
68 | Avis | 88 | Double damage to any Avis. (Thanks to Jon) |
Bard Weapons
ID # | Harp | Attack Power | Special Effects |
47 | Silver | 12 | None. |
48 | Dream | 22 | Occasionally causes enemies to fall asleep. |
49 | Lamia | 32 | Occasionally confuses enemies. |
4A | Apollon | 42 | Very effective against Undead. |
Whips
ID # | Whip | Attack Power | Special Effects |
4B | Whip | 23 | Occasionally paralyzes enemies. |
4C | Chain | 49 | Occasionally paralyzes enemies. |
4D | Blitz | 39 | Deals 'Lightning' damage, occasionally attacks enemy with 'Bolt'. (Thanks to Dan) |
4E | Firebute | 79 | +2 strength, agility, deals 'Fire' damage, randomly casts 'Fire 3'. (Thanks to Jon and Dan) |
4F | Dragon | 89 | None (?) |
5D | Beastkill | 69 | Occasionally paralyzes enemies. |
Bells
ID # | Elemental Weapon | Attack Power | Special Effects |
50 | Giyaman | 21 | Same damage from back row. |
51 | Earth | 32 | Same damage from back row, randomly casts "Quake". |
52 | Rune | 42 | Same damage from back row. |
53 | Tinker | 52 | Same damage from back row. |
Ninja/Thief Weapons
(these can also be used by Mimics)
ID # | Ninja/Thief Weapon | Attack Power | Special Effects |
59 | Crescent | 32 | Same damage from back row. |
64 | RisingSun | 68 | Same damage from back row. |
1E | TwinLance | 58 | Attacks twice, only counters once. (Thanks to Jon) |
Thrown Weapons
ID # | Weapon |
5A |
Shuriken |
5B |
Fuuma |
62 |
Soot |
FC |
FlameTech |
FD |
WaterTech |
FE |
BoltTech |
Shields
ID # | Shield | Defense Power | Evade | Special Effects |
81 | Leather | 0 | 10 | None |
82 | Bronze | 1 | 15 | None |
83 | IronShld | 2 | 20 | None |
84 | Mithril | 3 | 25 | None |
85 | GoldShld | 4 | 30 | None |
86 | Aegis | 5 | 33 | +1 magic power, randomly evades magic attacks. (Thanks to Onion Kid) |
87 | Diamond | 6 | 35 | None |
88 | Crystal | 8 | 45 | None |
C4 | Flame | 7 | 40 | +5 magic defense, blocks 'Fire' attacks. (Thanks to Dan) |
C6 | Genji | 9 | 50 | +1 magic defense |
CD | IceShld | 7 | 40 | +5 magic defense, blocks 'Ice' attacks. (Thanks to Dan) |
CE | Bloodied | 15 | 1 | +5 magic defense |
Helmets
ID # | Helmet | Defense Power | Magical Defense Power | Special Effects |
89 | Leather | 1 | 1 | None |
8A | Bronze | 2 | 2 | None |
8B | IronHelm | 4 | 2 | None |
8C | Mithril | 6 | 2 | None |
8D | GoldHelm | 8 | 2 | None |
8E | Diamond | 10 | 2 | None |
8F | Crystal | 13 | 2 | None |
90 | Feather | 2 | 2 | None |
91 | Tricorn | 4 | 2 | +1 magic power |
92 | Mitre | 6 | 2 | +2 magic power |
93 | Socklet | 10 | 2 | +3 magic power |
94 | Hairpin | 0 | 2 | Halves MP cost of spells in battle. |
95 | Ribbon | 12 | 2 | +5 strength, agility, vitality, magic power, prevents most status ailments. (Thanks to Jon) |
96 | Headband | 6 | 0 | +3 strength |
97 | GrnBeret | 3 | 2 | +1 strength, agility |
98 | DarkHood | 12 | 2 | +2 agility |
99 | Lamian | 3 | 7 | +3 magic power |
C3 | TigrMask | 9 | 2 | None (?) |
C7 | Genji | 22 | 2 | None |
CB | Hypno | 5 | 4 | +1 magic power, raises !Control success rate. (Thanks to Jon) |
CC |
Thornlet | 20 | 5 | -5 magic power, causes character's HP to fall in battle. |
Armors
ID # | Armor | Defense Power | Magical Defense Power | Special Effects |
9A | Leather | 1 | 1 | None |
9B | Bronze | 4 | 2 | None |
9C | Iron | 6 | 2 | None |
9D | Mithril | 9 | 2 | None |
9E | Gold | 12 | 2 | None |
9F | Diamond | 15 | 2 | None |
A0 | Crystal | 20 | 2 | None |
A1 | Copper | 3 | 2 | None |
A3 | Silver | 7 | 2 | None |
A5 | DiaPlate | 13 | 2 | None |
A6 | DarkSuit | 17 | 2 | +1 strength, agility |
BF | BoneMail | 30 | 5 | Gives wearer standard undead weaknesses. Beware! |
C8 | Genji | 22 | 2 | None |
Robes
ID # | Robe | Defense Power | Magical Defense Power | Special Effects |
A2 | Training | 5 | 2 | +1 strength |
A4 | Stealth | 9 | 2 | +1 agility |
A7 | Cotton | 2 | 4 | None |
A8 | SilkRobe | 4 | 6 | None |
A9 | Earth | 8 | 2 | None |
AA | Bard | 6 | 8 | None |
AB | Lumina | 11 | 12 | +2 magic power |
AC | Black | 14 | 14 | +5 magic power |
AD | White | 14 | 14 | +3 magic power, vitality |
AE | Mirage | 14 | 4 | Causes first attack towards wearer to miss in every battle. (Thanks to Jon) |
B9 | Strength | 11 | 0 | +3 strength |
BB | AngelGwn | 10 | 11 | +5 vitality, prevents most status ailments. (Thanks to Dan) |
CF | Rainbow | 18 | 3 | Raises chance of Dancer's "Sword Dance". |
Accessories
ID # | Ring | Effects |
AF | Protect | +10 defense, magic defense, +5 vitality, cast "Regen" on wearer. (Thanks to Keester) |
B0 | Thief | +4 defense, +1 agility, successful 'Steal' rate up. |
B1 | Giant | +5 strength, vitality, -5 agility, magic power, +9 defense, +1 magic defense |
B2 | Elf Cape | +3 magic defense, +1 magic power, agility, causes physical attacks against the wearer to miss occasionally. (Thanks to CyberTaco) |
B3 | Cursed | +25 defense, +5 magic defense, cursed. (duh ;) |
B4 | Glasses | +1 defense, magic defense, prevents 'Blind' status. (Thanks to Dan) |
B5 | Hermes | Casts 'Haste' on wearer. |
B6 | Mithril | +3 defense |
B7 | Silver | +2 defense, +3 magic defense |
B8 | Diamond | +4 defense, +5 magic defense |
BA | PwrWrist | +3 defense, strength. |
BC | AngelRng | +5 defense, +10 magic defense, prevents 'Zombie' and 'Aging' status. |
BD | FlameRng | +5 defense, magic defense, absorbs Flame attacks, causes weakness to Water attacks, protects against Ice attacks. (Thanks toJon) |
BE | CoralRng | +5 defense, magic defense, absorbs Water attacks, causes weakness to Thunder attacks, protects against Flame attacks. (Thanks to Jon) |
C0 | Leather | +1 defense, magic defense |
C1 | KaiserKn | +8 defense, +5 strength, 'Brawl' attack power up. |
C2 | Gauntlet | +6 defense, +1 magic defense |
C5 | ConagoJr | Makes it so you only have to reduce an enemies HP to 1/2 instead of 1/8 to !Catch it. (Thanks to Jon) |
C9 | Genji | +12 defense, +1 magic defense |
CA | WallRing | Casts 'Wall' on wearer. |
D0 | RedShoes | +11 defense, +2 magic defense, raises chance of Dancer's "Sword Dance". (Thanks to Dan) |
Cool but Useless
ID # | Item | Description |
F7 | DrgnCrest |
You get this for beating Shinryuu. Does absolutely nothing. |
F8 | OmegaMedl |
You get this for beating Omega. Doesn't do a thing. |
FF |
Efuefu |
Efuefu is Japanese for 'Final Fantasy'. It's unlikely it can be found in the game.. |
6F | L. Hand | A Monk's best weapon. |
70 | R. Hand | The perfect compliment to the L. Hand. |