Commands |
When a battle begins, you will notice a window open up on the left side of the screen. Early on in the game, you will only see 7 commands listed in the column. These are the characters Individual Actions. After you meet the Swordsman on B1 and learn how to do the Allied Actions, more commands become available for you to use. They are: "Allied Actions", "Invert Rows", "Flee Together", and the characters "Individual Action". |
Allied Actions |
Once you have mastered on how to do the Allied Actions from the Swordsman on B1, you will be able to select from the different types of Allied Actions to use: "Offensive", "Defensive", "Spell", and "Assisted". As you progress in Rank, more AA's will become available for you to use. You can also go to the Guild in Town and purchase AA's. You must maintain a Party Rank of 2 in order to use this command. |
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Invert Rows |
This command allows you to switch the front row of the party with the back row. These becomes useful encase you become attacked from behind and you need to switch your members back. This also saves you the trouble of having to individually swap each member. Must have a Party Rank of 2 in order to use this command. |
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Flee Together |
This command allows your entire party the chance to flee the battle at once. This command can fail at times, which will result in the whole party losing a turn. Cannot flee from certain battles with monsters, especially boss fights. Must have a Party Rank of 2 in order to use this command. |
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Individual Action |
When you choose not to use an Allied Action or if you have already selected 2 AA's to use and have some characters left over, you will be able to select a character's Individual Actions. These commands must be entered for each character using it.
- Attack -- Attacks an enemy target with equipped weapon. If targeted monster is already defeated, their attack will be redirected to another monster. Unarmed characters, and characters with long range weapons in the front row using AA's, will attack barehanded.
- Defend -- Character defends against an enemy attack, and damage is decreased. Paralyzed, Stoned, Sleep & Unconscious characters cannot Defend.
- Spell -- A character chooses to cast spell, if they have MP to use it. Can select from Sorceror, which is for offense and Priest, which is for healing.
- Item -- A character chooses to use an item from his/her inventory. Select an item, then choose a target to use it on.
- Dispel -- Character uses a divine chant to destroy a type of Undead (Undead Kobold, Zombie, Shade, etc) or cause them to flee; can fail at times. Can only be used by Priests, Knights & Bishops. Does not require MP to use.
- Swap -- A character switches position with another member in the party lineup. The other character choosen for this cannot enter a command at this time.
- Flee -- A character attempts to flee from the battle. If successful, the entire party flees and the battle ends. This command has a lower success rate than "Flee Together".
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